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    Interactive reaction-diffusion on surface tiles

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    This paper proposes to perform reaction-diffusion on surface tiles. The square tiles fit nicely and cost-effectively in GPU memory, whereas we also apply distortion minimization on tiles so as to precisely reduce the unbalanced scale and resolution problem of chemicals in the reaction-diffusion. The interconnection nature of tiles accounts for the surface topology, and thus allows the chemicals to flow naturally over surfaces of arbitrary genus. Further-more, by taking advantage of the tile structure, we can efficiently perform localized reaction-diffusion, and adjust the pattern formulation in an interactive manner on the GPU. To demonstrate its performance, we develop an interactive system that allows texture designers to fine-tune and alter the reaction-diffusion process by directly painting chemicals onto the object surface. Finally, we also develop several non-trivial applications of reaction-diffusion, including the geometry-dependent reaction-diffusion and deformation-aware reaction-diffusion. © 2007 IEEE
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