44,729 research outputs found
Graphical user interface for interactive seismic ray tracing
Author Posting. © American Geophysical Union, 2005. This article is posted here by permission of American Geophysical Union for personal use, not for redistribution. The definitive version was published in Eos 86 (2005): 90, doi:10.1029/2005EO090004.RayGUI 2.0 is a new version of RayGUI, a
graphical user interface (GUI) to the seismic
travel time modeling program of Zelt and Smith
[1992]. It represents a significant improvement
over the previous version of RayGUI (RayGUI
1.04; Loss et al.[1998a,1998b])
Data Structures and Algorithms for Interactive Ray Tracing
Katedra počítačové grafiky a interakc
Instant global illumination on the GPU using OptiX
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to
concentrate on higher level algorithms, such as interactive global illumination.
This paper evaluates the performance of the Instant Global
Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations
A three-dimensional Gaussian-beam ray-tracing program for designing interferometer/polarimeter plasma diagnostics
We have developed a three-dimensional Gaussian-beam ray-tracing program to aid in the design of infrared, far-infrared, and millimeter waveinterferometer and polarimeterdiagnostic systems for magnetic confinementfusion relevant plasma physicsexperiments. An overview of the program is presented along with a description of the ray-tracing algorithm. A model is developed for the case of diffraction of a Gaussian beam off a cylindrical grating and is shown to be in good agreement with experimental measurements. The program has been used to aid the design of the scanning-grating interferometer system for the H-1NF heliac experimental plasma device. The program is written in the Research Systems Inc. Interactive Data Language and, on a typical modern personal computer, is able to trace and render the ∼50 element three-view 44-beam H-1NF interferometer optical system in about one minute.This work
was in part supported by the Australian Institute of Nuclear
Science and Engineering, the Australian Research Council,
and the Australian Vice-Chancellors’ Committee Commonwealth
Scholarship and Fellowship Plan
Effects of virtual acoustics on dynamic auditory distance perception
Sound propagation encompasses various acoustic phenomena including
reverberation. Current virtual acoustic methods, ranging from parametric
filters to physically-accurate solvers, can simulate reverberation with varying
degrees of fidelity. We investigate the effects of reverberant sounds generated
using different propagation algorithms on acoustic distance perception, i.e.,
how faraway humans perceive a sound source. In particular, we evaluate two
classes of methods for real-time sound propagation in dynamic scenes based on
parametric filters and ray tracing. Our study shows that the more accurate
method shows less distance compression as compared to the approximate,
filter-based method. This suggests that accurate reverberation in VR results in
a better reproduction of acoustic distances. We also quantify the levels of
distance compression introduced by different propagation methods in a virtual
environment.Comment: 8 Pages, 7 figure
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
Real time ray tracing of skeletal implicit surfaces
Modeling and rendering in real time is usually done via rasterization of polygonal meshes. We present a method to model with skeletal implicit surfaces and an algorithm to ray trace these surfaces in real time in the GPU. Our skeletal representation of the surfaces allows to create smooth models easily that can be seamlessly animated and textured. The ray tracing is performed at interactive frame rate thanks to an acceleration data structure based on a BVH and a kd-tree
Dr TIM: Ray-tracer TIM, with additional specialist scientific capabilities
We describe several extensions to TIM, a raytracing program for ray-optics
research. These include relativistic raytracing; simulation of the external
appearance of Eaton lenses, Luneburg lenses and generalized focusing
gradient-index (GGRIN) lenses, which are types of perfect imaging devices;
raytracing through interfaces between spaces with different optical metrics;
and refraction with generalised confocal lenslet arrays, which are particularly
versatile METATOYs.Comment: 12 pages, 16 figure
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