5 research outputs found

    Task-based Augmented Reeb Graphs with Dynamic ST-Trees

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    International audienceThis paper presents, to the best of our knowledge, the first parallel algorithm for the computation of the augmented Reeb graph of piecewise linear scalar data. Such augmented Reeb graphs have a wide range of applications , including contour seeding and feature based segmentation. Our approach targets shared-memory multi-core workstations. For this, it completely revisits the optimal, but sequential, Reeb graph algorithm, which is capable of handing data in arbitrary dimension and with optimal time complexity. We take advantage of Fibonacci heaps to exploit the ST-Tree data structure through independent local propagations, while maintaining the optimal, linearithmic time complexity of the sequential reference algorithm. These independent propagations can be expressed using OpenMP tasks, hence benefiting in parallel from the dynamic load balancing of the task runtime while enabling us to increase the parallelism degree thanks to a dual sweep. We present performance results on triangulated surfaces and tetrahedral meshes. We provide comparisons to related work and show that our new algorithm results in superior time performance in practice, both in sequential and in parallel. An open-source C++ implementation is provided for reproducibility

    Conforming Morse-Smale complexes

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    pre-printMorse-Smale (MS) complexes have been gaining popularity as a tool for feature-driven data analysis and visualization. However, the quality of their geometric embedding and the sole dependence on the input scalar field data can limit their applicability when expressing application-dependent features. In this paper we introduce a new combinatorial technique to compute an MS complex that conforms to both an input scalar field and an additional, prior segmentation of the domain. The segmentation constrains the MS complex computation guaranteeing that boundaries in the segmentation are captured as separatrices of the MS complex. We demonstrate the utility and versatility of our approach with two applications. First, we use streamline integration to determine numerically computed basins/mountains and use the resulting segmentation as an input to our algorithm. This strategy enables the incorporation of prior flow path knowledge, effectively resulting in an MS complex that is as geometrically accurate as the employed numerical integration. Our second use case is motivated by the observation that often the data itself does not explicitly contain features known to be present by a domain expert. We introduce edit operations for MS complexes so that a user can directly modify their features while maintaining all the advantages of a robust topology-based representation

    Interactive quadrangulation with reeb atlases and connectivity textures

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    Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necessitates consideration of various application specific metrics of quality. In our work, we follow the premise that automatic reconstruction techniques may not generate outputs meeting all the subjective quality expectations of the user. Instead, we put the user at the center of the process by providing a flexible, interactive approach to quadrangulation design. By combining scalar field topology and combinatorial connectivity techniques, we present a new framework, following a coarse to fine design philosophy, which allows for explicit control of the subjective quality criteria on the output quad mesh, at interactive rates. Our quadrangulation framework uses the new notion of Reeb atlas editing, to define with a small amount of interactions a coarse quadrangulation of the model, capturing the main features of the shape, with user prescribed extraordinary vertices and alignment. Fine grain tuning is easily achieved with the notion of connectivity texturing, which allows for additional extraordinary vertices specification and explicit feature alignment, to capture the high-frequency geometries. Experiments demonstrate the interactivity and flexibility of our approach, as well as its ability to generate quad meshes of arbitrary resolution with high-quality statistics, while meeting the user's own subjective requirements.Fapesp-Brazil [2008/03349-6]FAPESP (Brazil)CNPq-US National Science Foundation (NSF) [491034/2008-3]CNPqUS National Science Foundation (NSF)NSF [IIS-0905385, IIS-0844546, CNS-0855167, IIS-0746500, ATM-0835821, CNS-0751152, IIS-0713637, OCE-0424602, IIS-0534628, CNS-0514485, IIS-0513692, CNS-0524096]NSFUS Department of Energy (DOE)U.S. Department of Energy (DOE)IBM Faculty AwardsIBM Faculty Award

    Interactive Quadrangulation with Reeb Atlases and Connectivity Textures

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