1,222,413 research outputs found

    An interactive method for digitizing zone maps

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    A method is presented for digitizing maps that consist of zones, such as contour or climatic zone maps. A color-coded map is prepared by any convenient process. The map is then read into memory of an Image 100 computer by means of its table scanner, using colored filters. Zones are separated and stored in themes, using standard classification procedures. Thematic data are written on magnetic tape and these data, appropriately coded, are combined to make a digitized image on tape. Step-by-step procedures are given for digitization of crop moisture index maps with this procedure. In addition, a complete example of the digitization of a climatic zone map is given

    UI-Design driven model-based testing

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    Testing interactive systems is notoriously difficult. Not only do we need to ensure that the functionality of the developed system is correct with respect to the requirements and specifications, we also need to ensure that the user interface to the system is correct (enables a user to access the functionality correctly) and is usable. These different requirements of interactive system testing are not easily combined within a single testing strategy. We investigate the use of models of interactive systems, which have been derived from design artefacts, as the basis for generating tests for an implemented system. We give a model-based method for testing interactive systems which has low overhead in terms of the models required and which enables testing of UI and system functionality from the perspective of user interaction

    An interactive graphics system to facilitate finite element structural analysis

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    The characteristics of an interactive graphics systems to facilitate the finite element method of structural analysis are described. The finite element model analysis consists of three phases: (1) preprocessing (model generation), (2) problem solution, and (3) postprocessing (interpretation of results). The advantages of interactive graphics to finite element structural analysis are defined

    Echo's body: play and representation in interactive music software

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    This paper examines Hans Georg Gadamer's theory of play (as it is presented in Truth and Method) and adapts it to the context of interactive music software. I aim to show that interactive technological environments afford play in ways which, because they relate to truth and selfhood, are cognitively and philosophically significant and are not 'merely' playful
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