2,091 research outputs found
Weighted simplicial complex reconstruction from mobile laser scanning using sensor topology
We propose a new method for the reconstruction of simplicial complexes
(combining points, edges and triangles) from 3D point clouds from Mobile Laser
Scanning (MLS). Our method uses the inherent topology of the MLS sensor to
define a spatial adjacency relationship between points. We then investigate
each possible connexion between adjacent points, weighted according to its
distance to the sensor, and filter them by searching collinear structures in
the scene, or structures perpendicular to the laser beams. Next, we create and
filter triangles for each triplet of self-connected edges and according to
their local planarity. We compare our results to an unweighted simplicial
complex reconstruction.Comment: 8 pages, 11 figures, CFPT 2018. arXiv admin note: substantial text
overlap with arXiv:1802.0748
Unsupervised Learning of Depth and Ego-Motion from Video
We present an unsupervised learning framework for the task of monocular depth
and camera motion estimation from unstructured video sequences. We achieve this
by simultaneously training depth and camera pose estimation networks using the
task of view synthesis as the supervisory signal. The networks are thus coupled
via the view synthesis objective during training, but can be applied
independently at test time. Empirical evaluation on the KITTI dataset
demonstrates the effectiveness of our approach: 1) monocular depth performing
comparably with supervised methods that use either ground-truth pose or depth
for training, and 2) pose estimation performing favorably with established SLAM
systems under comparable input settings.Comment: Accepted to CVPR 2017. Project webpage:
https://people.eecs.berkeley.edu/~tinghuiz/projects/SfMLearner
Identification of Invariant Sensorimotor Structures as a Prerequisite for the Discovery of Objects
Perceiving the surrounding environment in terms of objects is useful for any
general purpose intelligent agent. In this paper, we investigate a fundamental
mechanism making object perception possible, namely the identification of
spatio-temporally invariant structures in the sensorimotor experience of an
agent. We take inspiration from the Sensorimotor Contingencies Theory to define
a computational model of this mechanism through a sensorimotor, unsupervised
and predictive approach. Our model is based on processing the unsupervised
interaction of an artificial agent with its environment. We show how
spatio-temporally invariant structures in the environment induce regularities
in the sensorimotor experience of an agent, and how this agent, while building
a predictive model of its sensorimotor experience, can capture them as densely
connected subgraphs in a graph of sensory states connected by motor commands.
Our approach is focused on elementary mechanisms, and is illustrated with a set
of simple experiments in which an agent interacts with an environment. We show
how the agent can build an internal model of moving but spatio-temporally
invariant structures by performing a Spectral Clustering of the graph modeling
its overall sensorimotor experiences. We systematically examine properties of
the model, shedding light more globally on the specificities of the paradigm
with respect to methods based on the supervised processing of collections of
static images.Comment: 24 pages, 10 figures, published in Frontiers Robotics and A
A framework for realistic 3D tele-immersion
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems
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