726 research outputs found

    Cooperative Cognitive Relaying Under Primary and Secondary Quality of Service Satisfaction

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    This paper proposes a new cooperative protocol which involves cooperation between primary and secondary users. We consider a cognitive setting with one primary user and multiple secondary users. The time resource is partitioned into discrete time slots. Each time slot, a secondary user is scheduled for transmission according to time division multiple access, and the remainder of the secondary users, which we refer to as secondary relays, attempt to decode the primary packet. Afterwards, the secondary relays employ cooperative beamforming to forward the primary packet and to provide protection to the secondary destination of the secondary source scheduled for transmission from interference. We characterize the diversity-multiplexing tradeoff of the primary source under the proposed protocol. We consider certain quality of service for each user specified by its required throughput. The optimization problem is stated under such condition. It is shown that the optimization problem is linear and can be readily solved. We show that the sum of the secondary required throughputs must be less than or equal to the probability of correct packets reception.Comment: This paper was accepted in PIMRC 201

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Cognitive Non-Orthogonal Multiple Access with Cooperative Relaying:A New Wireless Frontier for 5G Spectrum Sharing

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    Two emerging technologies toward 5G wireless networks, namely non-orthogonal multiple access (NOMA) and cognitive radio (CR), will provide more efficient utilization of wireless spectrum in the future. In this article, we investigate the integration of NOMA with CR into a holistic system, namely a cognitive NOMA network, for more intelligent spectrum sharing. Design principles of cognitive NOMA networks are perfectly aligned to functionality requirements of 5G wireless networks, such as high spectrum efficiency, massive connectivity, low latency, and better fairness. Three different cognitive NOMA architectures are presented, including underlay NOMA networks, overlay NOMA networks, and CR-inspired NOMA networks. To address inter-network and intra-network interference, which largely degrade the performance of cognitive NOMA networks, cooperative relaying strategies are proposed. For each cognitive NOMA architecture, our proposed cooperative relaying strategy shows its potential to significantly lower outage probabilities. We discuss open challenges and future research directions on implementation of cognitive NOMA networks
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