2 research outputs found

    Integrating Video Rendering into Graphics Accelerator Chips

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    The fusion of multimedia and traditional computer graphics has long been predicted but has been slow to happen. The delay is due to many factors, including their dramatically different data type and bandwidth requirements. Digital has designed a pair of related graphics accelerator chips that integrate video rendering primitives with two-dimensional and threedimensional synthetic graphics primitives. The chips perform one-dimensional filtering and scaling on either YUV or RGB source data. One implementation dithers YUV source data down to 256 colors. The other converts YUV to 24-bit RGB, which is then optionally dithered. Both chips leave image decompression to the CPU

    Design and implementation of a real-time video and graphics scaler

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.Includes bibliographical references (leaf 112).by Erika Shu-Ching Chuang.M.Eng
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