45 research outputs found
Instantly Decodable Network Coding for Real-Time Scalable Video Broadcast over Wireless Networks
In this paper, we study a real-time scalable video broadcast over wireless
networks in instantly decodable network coded (IDNC) systems. Such real-time
scalable video has a hard deadline and imposes a decoding order on the video
layers.We first derive the upper bound on the probability that the individual
completion times of all receivers meet the deadline. Using this probability, we
design two prioritized IDNC algorithms, namely the expanding window IDNC
(EW-IDNC) algorithm and the non-overlapping window IDNC (NOW-IDNC) algorithm.
These algorithms provide a high level of protection to the most important video
layer before considering additional video layers in coding decisions. Moreover,
in these algorithms, we select an appropriate packet combination over a given
number of video layers so that these video layers are decoded by the maximum
number of receivers before the deadline. We formulate this packet selection
problem as a two-stage maximal clique selection problem over an IDNC graph.
Simulation results over a real scalable video stream show that our proposed
EW-IDNC and NOW-IDNC algorithms improve the received video quality compared to
the existing IDNC algorithms
Delivery Time Reduction for Order-Constrained Applications using Binary Network Codes
Consider a radio access network wherein a base-station is required to deliver
a set of order-constrained messages to a set of users over independent erasure
channels. This paper studies the delivery time reduction problem using
instantly decodable network coding (IDNC). Motivated by time-critical and
order-constrained applications, the delivery time is defined, at each
transmission, as the number of undelivered messages. The delivery time
minimization problem being computationally intractable, most of the existing
literature on IDNC propose sub-optimal online solutions. This paper suggests a
novel method for solving the problem by introducing the delivery delay as a
measure of distance to optimality. An expression characterizing the delivery
time using the delivery delay is derived, allowing the approximation of the
delivery time minimization problem by an optimization problem involving the
delivery delay. The problem is, then, formulated as a maximum weight clique
selection problem over the IDNC graph wherein the weight of each vertex
reflects its corresponding user and message's delay. Simulation results suggest
that the proposed solution achieves lower delivery and completion times as
compared to the best-known heuristics for delivery time reduction
Instantly Decodable Network Coding: From Point to Multi-Point to Device-to-Device Communications
The network coding paradigm enhances transmission efficiency by
combining information
flows and has drawn significant attention in information theory,
networking, communications
and data storage. Instantly decodable network coding (IDNC), a
subclass of network coding,
has demonstrated its ability to improve the quality of service of
time critical applications
thanks to its attractive properties, namely the throughput
enhancement, delay reduction,
simple XOR-based encoding and decoding, and small coefficient
overhead. Nonetheless, for
point to multi-point (PMP) networks, IDNC cannot guarantee the
decoding of a specific new
packet at individual devices in each transmission. Furthermore,
for device-to-device (D2D)
networks, the transmitting devices may possess only a subset of
packets, which can be used
to form coded packets. These challenges require the optimization
of IDNC algorithms to be
suitable for different application requirements and network
configurations.
In this thesis, we first study a scalable live video broadcast
over a wireless PMP network,
where the devices receive video packets from a base station. Such
layered live video has a
hard deadline and imposes a decoding order on the video layers.
We design two prioritized
IDNC algorithms that provide a high level of priority to the most
important video layer
before considering additional video layers in coding decisions.
These prioritized algorithms
are shown to increase the number of decoded video layers at the
devices compared to the
existing network coding schemes.
We then study video distribution over a partially connected D2D
network, where a group
of devices cooperate with each other to recover their missing
video content. We introduce
a cooperation aware IDNC graph that defines all feasible coding
and transmission conflictfree
decisions. Using this graph, we propose an IDNC solution that
avoids coding and
transmission conflicts, and meets the hard deadline for high
importance video packets. It is
demonstrated that the proposed solution delivers an improved
video quality to the devices
compared to the video and cooperation oblivious coding schemes.
We also consider a heterogeneous network wherein devices use two
wireless interfaces to
receive packets from the base station and another device
concurrently. For such network,
we are interested in applications with reliable in-order packet
delivery requirements. We
represent all feasible coding opportunities and conflict-free
transmissions using a dual interface
IDNC graph. We select a maximal independent set over the graph by
considering dual
interfaces of individual devices, in-order delivery requirements
of packets and lossy channel
conditions. This graph based solution is shown to reduce the
in-order delivery delay
compared to the existing network coding schemes.
Finally, we consider a D2D network with a group of devices
experiencing heterogeneous
channel capacities. For such cooperative scenarios, we address
the problem of minimizing
the completion time required for recovering all missing packets
at the devices using IDNC
and physical layer rate adaptation. Our proposed IDNC algorithm
balances between the
adopted transmission rate and the number of targeted devices that
can successfully receive
the transmitted packet. We show that the proposed rate aware IDNC
algorithm reduces the
completion time compared to the rate oblivious coding scheme
Instantly Decodable Network Coding: From Centralized to Device-to-Device Communications
From its introduction to its quindecennial, network coding has built a strong reputation for enhancing packet recovery and achieving maximum information flow in both wired and wireless networks. Traditional studies focused on optimizing the throughput of the system by proposing elaborate schemes able to reach the network capacity. With the shift toward distributed computing on mobile devices, performance and complexity become both critical factors that affect the efficiency of a coding strategy. Instantly decodable network coding presents itself as a new paradigm in network coding that trades off these two aspects. This paper review instantly decodable network coding schemes by identifying, categorizing, and evaluating various algorithms proposed in the literature. The first part of the manuscript investigates the conventional centralized systems, in which all decisions are carried out by a central unit, e.g., a base-station. In particular, two successful approaches known as the strict and generalized instantly decodable network are compared in terms of reliability, performance, complexity, and packet selection methodology. The second part considers the use of instantly decodable codes in a device-to-device communication network, in which devices speed up the recovery of the missing packets by exchanging network coded packets. Although the performance improvements are directly proportional to the computational complexity increases, numerous successful schemes from both the performance and complexity viewpoints are identified
Instantly decodable network coding for real-time device-to-device communications
This paper studies the delay reduction problem for instantly decodable network coding (IDNC)-based device-to-device (D2D) communication-enabled networks. Unlike conventional point-to-multipoint (PMP) systems in which the wireless base station has the sufficient computation abilities, D2D networks rely on battery-powered operations of the devices. Therefore, a particular emphasis on the computation complexity needs to be addressed in the design of delay reduction algorithms for D2D networks. While most of the existing literature on IDNC directly extend the delay reduction PMP schemes, known to be NP-hard, to the D2D setting, this paper proposes to investigate and minimize the complexity of such algorithms for battery-powered devices. With delay minimization problems in IDNC-based systems being equivalent to a maximum weight clique problems in the IDNC graph, the presented algorithms, in this paper, can be applied to different delay aspects. This paper introduces and focuses on the reduction of the maximum value of the decoding delay as it represents the most general solution. The complexity of the solution is reduced by first proposing efficient methods for the construction, the update, and the dimension reduction of the IDNC graph. The paper, further, shows that, under particular scenarios, the problem boils down to a maximum clique problem. Due to the complexity of discovering such maximum clique, the paper presents a fast selection algorithm. Simulation results illustrate the performance of the proposed schemes and suggest that the proposed fast selection algorithm provides appreciable complexity gain as compared to the optimal selection one, with a negligible degradation in performance. In addition, they indicate that the running time of the proposed solution is close to the random selection algorithm
Coalition Formation Game for Cooperative Content Delivery in Network Coding Assisted D2D Communications
Device-to-device (D2D) communications have shown a huge potential in cellular offloading and become a potential technology in 5G and beyond. In D2D networks, the requested contents by user devices (UDs) can be delivered via D2D links, thus offloading the content providers (CPs). In this work, we address the problem of minimizing the delay of delivering content in a decentralized and partially D2D connected network using network coding (NC) and cooperation among the UDs. The proposed optimization framework considers UDs’ acquired and missing contents, their limited coverage zones, NC, and content’s erasure probability. As such, the completion time for delivering all missing contents to all UDs is minimized. The problem is modeled as a coalition game with cooperative-players wherein the payoff function is derived so that increasing individual payoff results in the desired cooperative behavior. Given the intractability of the formulation, the coalition game is relaxed to a coalition formation game (CFG). A distributed coalition formation algorithm relying on merge-and-split rules is developed for solving the relaxed problem at each transmission. The effectiveness of the proposed solution is validated through computer simulation against existing schemes
Coalition Formation Game for Cooperative Content Delivery in Network Coding Assisted D2D Communications
Device-to-device (D2D) communications have shown a huge potential in cellular offloading and become a potential technology in 5G and beyond. In D2D networks, the requested contents by user devices (UDs) can be delivered via D2D links, thus offloading the content providers (CPs). In this work, we address the problem of minimizing the delay of delivering content in a decentralized and partially D2D connected network using network coding (NC) and cooperation among the UDs. The proposed optimization framework considers UDs’ acquired and missing contents, their limited coverage zones, NC, and content’s erasure probability. As such, the completion time for delivering all missing contents to all UDs is minimized. The problem is modeled as a coalition game with cooperative-players wherein the payoff function is derived so that increasing individual payoff results in the desired cooperative behavior. Given the intractability of the formulation, the coalition game is relaxed to a coalition formation game (CFG). A distributed coalition formation algorithm relying on merge-and-split rules is developed for solving the relaxed problem at each transmission. The effectiveness of the proposed solution is validated through computer simulation against existing schemes
A Tutorial on Clique Problems in Communications and Signal Processing
Since its first use by Euler on the problem of the seven bridges of
K\"onigsberg, graph theory has shown excellent abilities in solving and
unveiling the properties of multiple discrete optimization problems. The study
of the structure of some integer programs reveals equivalence with graph theory
problems making a large body of the literature readily available for solving
and characterizing the complexity of these problems. This tutorial presents a
framework for utilizing a particular graph theory problem, known as the clique
problem, for solving communications and signal processing problems. In
particular, the paper aims to illustrate the structural properties of integer
programs that can be formulated as clique problems through multiple examples in
communications and signal processing. To that end, the first part of the
tutorial provides various optimal and heuristic solutions for the maximum
clique, maximum weight clique, and -clique problems. The tutorial, further,
illustrates the use of the clique formulation through numerous contemporary
examples in communications and signal processing, mainly in maximum access for
non-orthogonal multiple access networks, throughput maximization using index
and instantly decodable network coding, collision-free radio frequency
identification networks, and resource allocation in cloud-radio access
networks. Finally, the tutorial sheds light on the recent advances of such
applications, and provides technical insights on ways of dealing with mixed
discrete-continuous optimization problems