970,593 research outputs found

    weSPOT: A personal and social approach to inquiry-based learning

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    weSPOT is a new European initiative proposing a novel approach for personal and social inquiry-based learning in secondary and higher education. weSPOT aims at enabling students to create their mash-ups out of cloud based tools and services in order to perform scientific investigations. Students will also be able to share their inquiry accomplishments in social networks and receive feedback from the learning environment and their peers. This paper presents the research framework of the weSPOT project, as well as the initial inquiry-based learning scenarios that will be piloted by the project in real-life educational settings

    weSPOT: a cloud-based approach for personal and social inquiry

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    Scientific inquiry is at the core of the curricula of schools and universities across Europe. weSPOT is a new European initiative proposing a cloud-based approach for personal and social inquiry. weSPOT aims at enabling students to create their mashups out of cloud-based tools in order to perform scientific investigations. Students will also be able to share their inquiry accomplishments in social networks and receive feedback from the learning environment and their peers

    Effects of immersion in inquiry-based learning on student teachers’ educational beliefs

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    Professional development on inquiry-based learning (IBL) generally draws heavily on the principle of providing instruction in line with what teachers are expected to do in their classroom. So far, however, relatively little is known about how this impacts teachers' educational beliefs, even though these beliefs ultimately determine their classroom behavior. The present study therefore investigates how immersion in inquiry-based learning affects student teachers' beliefs about knowledge goals, in addition to their self-efficacy for inquiry. In total, 302 student history teachers participated in a 4-h long inquiry activity designed within the WISE learning environment, and completed a pre- and posttest right before and after the intervention. Multilevel analyses suggest that the intervention had a significant positive effect on the value that student teachers attributed to procedural knowledge goals, or learning how historical knowledge is constructed, and on student teachers' self-efficacy for conducting inquiries. Despite these general positive results, however, the results also show that the impact of the intervention differed significantly across students. In particular, it appears that immersion in IBL had little effect on a subgroup of 25 student-teachers, who held largely content-oriented beliefs. Based on these findings, the present study discusses a number of implications for professional development on IBL

    A design-based study of Citizen Inquiry for geology

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    Citizen Inquiry forms a new method of informal science learning and aims to enable the engagement of citizens in online scientific investigations. Citizen Inquiry combines aspects from Citizen Science and Inquiry-based learning and is implemented through a community of practice where people having a shared interest interact and exchange knowledge and methods supported and guided by online systems and tools within a web-based inquiry environment. To explore the potential of Citizen Inquiry, a series of design-based studies will be developed to help in understanding and improving the engagement of citizens in online scientific investigation. “Inquiring Rock Hunters” is the first design-study of Citizen Inquiry, applied to Geology, and it explores the experience of participants with inquiries, other participants and tools

    Promoting Inquiry in Science Classrooms in European Schools : a Handbook for Tutors

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    In Scotland, PISCES stands for Promoting Inquiry Skills for a Curriculum for Excellence in Science. It is a CPD module for teachers of science, which has been developed in Scotland with the support of the S-TEAM project. However, this Handbook uses our international acronym in which PISCES stands for Promoting Inquiry in Science Classrooms in European Schools . It is, we believe, potentially equally as successful across Europe as it was designed around the idea of empowering teachers to think for themselves how to make their practice more-inquiry based, wherever they are. It is recognised that some school, social, policy and cultural environments may be more supportive of the idea of ‘more inquiry-based practice’ than others. PISCES empowers teachers to make small or large changes to their practice, according to those sorts of contextual factors, their own aims and how they perceive the needs of their pupils. You will note that we have been careful to use the word ‘more’ in ‘more inquiry-based.’ As befits the idea of empowerment to adapt to one’s own context, there is no single model of inquiry being ‘pushed’ here. Indeed, we count it as a measure of success of PISCES that the teachers who have participated did very different things in making their practice more inquiry-based. Strathclyde University is a leading partner in S-TEAM. Members of Strathclyde University, along with the Development Officer for Curriculum for Excellence for East Lothian, successfully developed and delivered a pilot version of PISCES as a module to a group of East Lothian teachers, in 2010/11. The module resulted in successful ‘experiments in practice’ and increased awareness of the benefits of inquiry-based teaching and learning. The same group of teachers have also taken part in a follow-up course (ARIES: Advanced Resources for Inquiry and Evaluation in Science). PISCES is a high quality CPD programme, valued by teachers and supportive of their professional self-development. It can be applied to both primary and secondary teaching, in all science subjects. Pupils benefit from learning experiences, which develop scientific inquiry skills. Feedback from participating teachers has been consistently positive

    Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire

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    This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed ‘citizen inquiry’, which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, ‘citizen inquiry’, by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time
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