905,419 research outputs found

    Relations between Communities of Practice and Innovation Processes

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    The paper makes an empirical and theoretical contribution to the innovation literature by both examining case study evidence from a number of technological innovation projects, and reflecting on the relationship between innovation processes and communities of practice. It is concluded that this relationship is not unidirectional. Not only did the communities of practice influence the innovation processes, for example through shaping important knowledge sharing processes, but the innovations also impinged on organizational communities of practice in important ways. The paper also proposes ways in which the analytical utility of the community of practice concept can be improved, for example by taking greater account of potential negative effects that communities of practice can have for innovation processes.innovation, community of practice

    What We're Learning: Building Professional Scholarly Communities in Russia

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    Outlines the foundation's initiatives to strengthen academic innovation and build communities of scholars in Russia by supporting institutes of higher education and research, competitions, and journals. Evaluates varied successes and lessons learned

    Creative communities:shaping process through performance and play

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    This paper studies the use of play as a method to unlock creativity and innovation within a community of practice (a group of individuals who share a common interest and who see value in interaction to enhance their understanding). An analysis of communities of practice and the value of play informs evaluation of two case studies exploring the development of communities of practice, one within the discipline of videogames and one which bridges performing arts and videogames. The case studies provide qualitative data from which the potential of play, as a method to inspire creativity and support the development of a potential community of practice, is recognised. Establishing trust, disruption of process through play and reflection are key steps proposed in a ‘context provider’s framework’ for individuals or organisations to utilise in the design of activities to support creative process and innovation within a potential community of practice

    Stories of Impact from the Social Innovation Fund

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    The Social Innovation Fund is an initiative of the federal government's Corporation for National and Community Service intended to improve the lives of people in low-income communities. It does so by mobilizing public and private resources to grow promising and innovative community-based solutions that have evidence of compelling impact in three areas of priority need: economic opportunity, healthy futures and youth development.The Social Innovation Fund promotes an approach to giving that includes many of the fundamentals that members of the GEO community helped pioneer and have long advocated for, and the fund is aligned with GEO's own mission to promote grantmaking strategies and practices that contribute to grantee success. GEO, through the Scaling What Works initiative, and the Corporation for National and Community Service collected stories that showcase the work of Social Innovation Fund grantees in their communities. These stories feature individuals and families who have benefited from the programs and services of nonprofits receiving support through the Social Innovation Fund and its private philanthropic partners, and they show the ways in which these high-performing organizations are growing their impact within communities across the nation

    Why Do Makers Make? Examining Designer Motivations on Thingiverse.com

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    Technological advancements have made a once fictitious dream into a reality. 3D printing has become a popular manufacturing and design technique used all over the world. As this industry becomes more popular, users of these 3D printers are reaching out across the web to share designs, seek help, and build communities of users with similar interests. This study is meant to look at what motivates 3D printing users to participate in online user innovation communities such as Thingiverse.com. This study will explore motivations such as personal needs, financial gains, approval of peers, skill development, and enjoyment. Moreover, it will assess the impact of each of these motivations on the number of designs created by designers within the observation period (May 2017-May 2018) and on the market response to these designs. To study these elements, we first perused research done in previous studies on motivations in brand communities, transactional communities, and user innovation communities to create a literature review. Following the literature review, a survey was created which asked Thingiverse makers 5 sets of questions related to their specific motivations for creating and sharing designs and asked them to provide demographic data as well. The results obtained from this research indicate that the motivation to satisfy a personal need has a marginally significant, negative impact on the number of designs created by a maker while the desire to gain approval from others in the community has a significant, positive effect on market response to those designs. Additionally, it was found that a desire for financial gain has little to no effect on the number of designs created or on the market response, a result which was surprising considering that 25% of the respondents reported earning money from 3D printing. These results and their implications as well as future research directions are outlined in the concluding discussion section

    Developing communities of innovation by identifying innovation champions

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    Purpose - The purpose of this paper is to propose that a form of communities of practice (CoP), a community of innovation (CoInv), is the best support for sustainable innovation. It aims to outline a method for identifying champions of innovation in organisation. Design/methodology/approach - The paper draws on extant research to argue that innovation is facilitated and supported by innovation champions, who have most influence outside traditional organisational structures when they are members of a close-knit community - a CoInv. A potential method for identification of champions of innovation is highlighted. Findings - Innovation champions are special people, with particular personality types and psychological profiles. In order to succeed in championing innovations in organisations they need both procedural and resource support, and social and cognitive support. The influence of innovation champions comes through social contacts, multiplied through the communities in which they participate, through the genuine esteem in which they are held. Developing CoInv around such champions makes practical sense for organisations. Originality/value - Identifying champions of innovation will permit a CoInv to form that links social networks and transcends organisational internal boundaries and forming such a community will potentially trigger more successfully supported innovations

    Evaluating the public value of social innovation

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    Services that were traditionally delivered by the public sector are now proving difficult for the state to afford due to economic and socio-political challenges faced by society. In this context, social innovation plays an important role as it encourages civil society, private, public and third sector organisations to work together to find alternative ways of delivering services. This paper evaluates the influence of social innovation in creating public value through services offered to the community at both local and national levels in the UK. Three diverse cases are used from the UK context and analysed through a public value lens to examine the role of community, private, public and third sector organisations in driving social innovation. The findings highlight how social innovation contributes to addressing civil society needs while simultaneously contributing to the political and economic agendas of a country and the exploitation of science for the benefit of communities

    Supporting social innovation through visualisations of community interactions

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    Online communities that form through the introduction of sociotechnical platforms require significant effort to cultivate and sustain. Providing open, transparent information on community behaviour can motivate participation from community members themselves, while also providing platform administrators with detailed interaction dynamics. However, challenges arise in both understanding what information is conducive to engagement and sustainability, and then how best to represent this information to platform stakeholders. Towards a better understanding of these challenges, we present the design, implementation, and evaluation of a set of simple visualisations integrated into a Collective Awareness Platform for Social Innovation platform titled commonfare.net. We discuss the promise and challenge of bringing social innovation into the digital age, in terms of supporting sustained platform use and collective action, and how the introduction of community visualisations has been directed towards achieving this goal
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