6 research outputs found

    Maximizing Social Welfare and Agreement via Information Design in Linear-Quadratic-Gaussian Games

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    We consider linear-quadratic Gaussian (LQG) games in which players have quadratic payoffs that depend on the players' actions and an unknown payoff-relevant state, and signals on the state that follow a Gaussian distribution conditional on the state realization. An information designer decides the fidelity of information revealed to the players in order to maximize the social welfare of the players or reduce the disagreement among players' actions. Leveraging the semi-definiteness of the information design problem, we derive analytical solutions for these objectives under specific LQG games. We show that full information disclosure maximizes social welfare when there is a common payoff-relevant state, when there is strategic substitutability in the actions of players, or when the signals are public. Numerical results show that as strategic substitution increases, the value of the information disclosure increases. When the objective is to induce conformity among players' actions, hiding information is optimal. Lastly, we consider the information design objective that is a weighted combination of social welfare and cohesiveness of players' actions. We obtain an interval for the weights where full information disclosure is optimal under public signals for games with strategic substitutability. Numerical solutions show that the actual interval where full information disclosure is optimal gets close to the analytical interval obtained as substitution increases

    Information Design in Large Anonymous Games

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    We consider anonymous Bayesian cost games with a large number of players, i.e., games where each player aims at minimizing a cost function that depends on the action chosen by the player, the distribution of the other players' actions and an unknown parameter. We study the nonatomic limit versions of these games. In particular, we introduce the concepts of correlated and Bayes correlated Wardrop equilibria, which extend the concepts of correlated and Bayes correlated equilibria to nonatomic games. We prove that (Bayes) correlated Wardrop equilibria are indeed limits of action flow distributions induced by (Bayes) correlated equilibria of the game with a large finite set of small players. For nonatomic games with complete information admitting a convex potential, we show that the set of correlated Wardrop equilibria is the set of probability distributions over Wardrop equilibria. Then, we study how to implement optimal Bayes correlated Wardrop equilibria and show that in games with a convex potential, every Bayes correlated Wardrop equilibrium can be fully implemented.Comment: 53 page

    Strategic Communication with Side Information at the Decoder

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    We investigate the problem of strategic point-to-point communication with side information at the decoder, in which the encoder and the decoder have mismatched distortion functions. The decoding process is not supervised, it returns the output sequence that minimizes the decoder's distortion function. The encoding process is designed beforehand and takes into account the decoder's distortion mismatch. When the communication channel is perfect and no side information is available at the decoder, this problem is referred to as the Bayesian persuasion game of Kamenica-Gentzkow in the Economics literature. We formulate the strategic communication scenario as a joint source-channel coding problem with side information at the decoder. The informational content of the source influences the design of the encoding since it impacts differently the two distinct distortion functions. The side information complexifies the analysis since the encoder is uncertain about the decoder's belief on the source statistics
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