21,502 research outputs found

    Optimal Play of the Dice Game Pig

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    The object of the jeopardy dice game Pig is to be the first player to reach 100 points. Each player\u27s turn consists of repeatedly rolling a die. After each roll, the player is faced with two choices: roll again, or hold (decline to roll again). If the player rolls a 1, the player scores nothing and it becomes the opponent\u27s turn. If the player rolls a number other than 1, the number is added to the player\u27s turn total and the player\u27s turn continues. If the player holds, the turn total, the sum of the rolls during the turn, is added to the player\u27s score, and it becomes the opponent\u27s turn. For such a simple dice game, one might expect a simple optimal strategy, such as in Blackjack (e.g., stand on 17 under certain circumstances, etc.). As we shall see, this simple dice game yields a much more complex and intriguing optimal policy, described here for the first time. The reader should be familiar with basic concepts and notation of probability and linear algebra

    Pigtail: A Pig Addendum

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    The object of the jeopardy dice game Pig is to be the first player to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player holds and scores the sum of the rolls (i.e., the turn total). At any time during a player’s turn, the player is faced with two choices: roll or hold. If the player rolls a 1, the player scores nothing and it becomes the opponent’s turn. If the player rolls a number other than 1, the number is added to the player’s turn total and the player’s turn continues. If the player instead chooses to hold, the turn total is added to the player’s score and it becomes the opponent’s turn. In our original article [Neller and Presser 2004], we described a means to compute optimal play for Pig. Since that time, we have also solved a number of Pig variants. In this addendum, we review the optimality equations for Pig, show how these equations change for several Pig variants, and show how the resulting optimal policies change accordingly. [excerpt

    Coming Out of the Dungeon: Mathematics and Role-Playing Games

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    After hiding it for many years, I have a confession to make. Throughout middle school and high school my friends and I would gather almost every weekend, spending hours using numbers, probability, and optimization to build models that we could use to simulate almost anything. That’s right. My big secret is simple. I was a high school mathematical modeler. Of course, our weekend mathematical models didn’t bear any direct relationship to the models we explored in our mathematics and science classes. You would probably not even recognize our regular gatherings as mathematical exercises. If you looked into the room, you’d see a group of us gathered around a table, scribbling on sheets of paper, rolling dice, eating pizza, and talking about dragons, magical spells, and sword fighting. So while I claim we were engaged in mathematical modeling, I suspect that very few math classes built models like ours. After all, how many math teachers have constructed or had their students construct a mathematical representation of a dragon, a magical spell, or a swordfight? And yet, our role-playing games (RPGs) were very much mathematical models of reality — certainly not the reality of our everyday experience, but a reality nonetheless, one intended to simulate a particular kind of world. Most often for us this was the medieval, high-fantasy world of Dungeons & Dragons (D&D), but we also played games with science fiction or modern-day espionage settings. We learned a lot about math, mythology, medieval history, teamwork, storytelling, and imagination in the process. And, when existing games were inadequate vehicles for our imagination, we modified them or created new ones. In doing so, we learned even more about math. Now that I am a mathematics professor, I find myself reflecting on those days as a “fantasy modeler” and considering various questions. What is the relationship between my two interests of fantasy games and mathematics? Does having been a gamer make me a better mathematician or modeler? Does my mathematical experience make me a better gamer? These different aspects of my life may seem mostly unconnected; indeed, the “nerd” stereotype is associated with both activities, but despite public perception, the community of role-players includes many people who are not scientifically-minded. So we cannot say that role-players like math, or math-lovers role-play, because “that is simply what nerds do.” To get at the deeper question of how mathematics and role-playing are related, we first need to look at the processes of gaming, game designing, and modeling
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