162 research outputs found
ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments
We present a novel redirected walking controller based on alignment that
allows the user to explore large and complex virtual environments, while
minimizing the number of collisions with obstacles in the physical environment.
Our alignment-based redirection controller, ARC, steers the user such that
their proximity to obstacles in the physical environment matches the proximity
to obstacles in the virtual environment as closely as possible. To quantify a
controller's performance in complex environments, we introduce a new metric,
Complexity Ratio (CR), to measure the relative environment complexity and
characterize the difference in navigational complexity between the physical and
virtual environments. Through extensive simulation-based experiments, we show
that ARC significantly outperforms current state-of-the-art controllers in its
ability to steer the user on a collision-free path. We also show through
quantitative and qualitative measures of performance that our controller is
robust in complex environments with many obstacles. Our method is applicable to
arbitrary environments and operates without any user input or parameter
tweaking, aside from the layout of the environments. We have implemented our
algorithm on the Oculus Quest head-mounted display and evaluated its
performance in environments with varying complexity. Our project website is
available at https://gamma.umd.edu/arc/
Measuring Behavior 2018 Conference Proceedings
These proceedings contain the papers presented at Measuring Behavior 2018, the 11th International Conference on Methods and Techniques in Behavioral Research. The conference was organised by Manchester Metropolitan University, in collaboration with Noldus Information Technology. The conference was held during June 5th – 8th, 2018 in Manchester, UK. Building on the format that has emerged from previous meetings, we hosted a fascinating program about a wide variety of methodological aspects of the behavioral sciences. We had scientific presentations scheduled into seven general oral sessions and fifteen symposia, which covered a topical spread from rodent to human behavior. We had fourteen demonstrations, in which academics and companies demonstrated their latest prototypes. The scientific program also contained three workshops, one tutorial and a number of scientific discussion sessions. We also had scientific tours of our facilities at Manchester Metropolitan Univeristy, and the nearby British Cycling Velodrome. We hope this proceedings caters for many of your interests and we look forward to seeing and hearing more of your contributions
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
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