112,554 research outputs found
Preliminary human safety assessment (PHSA) for the improvement of the behavioral aspects of safety climate in the construction industry
Occupational safety in the construction industry still represents a relevant problem at a global level. In fact, the complexity of working activities in this sector requires a comprehensive approach that goes beyond normative compliance to guarantee safer working conditions. In particular, empirical research on the factors influencing the unsafe behavior of workers needs to be augmented. Thus, the relationship between human factors and safety management issues following a bottom-up approach was investigated. In particular, an easy-to-use procedure that can be used to better address workers' safety needs augmenting the company's safety climate and supporting safety management issues was developed. Such an approach, based on the assessment of human reliability factors, was verified in a real case study concerning the users of concrete mixer trucks. The results showed that the majority of human failures were action and retrieval errors, underlining the importance of theoretical and practical training programs as a means to improve safety behavior. In such a context, information and communication activities also resulted beneficially to augment the company's safety climate. The proposed approach, despite its qualitative nature, allows a clearer understanding of workers' perceptions of hazards and their risk-taking behavior, providing practical cues to monitor and improve the behavioral aspects of safety climate. Hence, these first results can contribute to augmenting safety knowledge in the construction industry, providing a basis for further investigations on the causalities related to human performances, which are considered a key element in the prevention of accidents
Pedestrian Attribute Recognition: A Survey
Recognizing pedestrian attributes is an important task in computer vision
community due to it plays an important role in video surveillance. Many
algorithms has been proposed to handle this task. The goal of this paper is to
review existing works using traditional methods or based on deep learning
networks. Firstly, we introduce the background of pedestrian attributes
recognition (PAR, for short), including the fundamental concepts of pedestrian
attributes and corresponding challenges. Secondly, we introduce existing
benchmarks, including popular datasets and evaluation criterion. Thirdly, we
analyse the concept of multi-task learning and multi-label learning, and also
explain the relations between these two learning algorithms and pedestrian
attribute recognition. We also review some popular network architectures which
have widely applied in the deep learning community. Fourthly, we analyse
popular solutions for this task, such as attributes group, part-based,
\emph{etc}. Fifthly, we shown some applications which takes pedestrian
attributes into consideration and achieve better performance. Finally, we
summarized this paper and give several possible research directions for
pedestrian attributes recognition. The project page of this paper can be found
from the following website:
\url{https://sites.google.com/view/ahu-pedestrianattributes/}.Comment: Check our project page for High Resolution version of this survey:
https://sites.google.com/view/ahu-pedestrianattributes
Asymmetric Actor Critic for Image-Based Robot Learning
Deep reinforcement learning (RL) has proven a powerful technique in many
sequential decision making domains. However, Robotics poses many challenges for
RL, most notably training on a physical system can be expensive and dangerous,
which has sparked significant interest in learning control policies using a
physics simulator. While several recent works have shown promising results in
transferring policies trained in simulation to the real world, they often do
not fully utilize the advantage of working with a simulator. In this work, we
exploit the full state observability in the simulator to train better policies
which take as input only partial observations (RGBD images). We do this by
employing an actor-critic training algorithm in which the critic is trained on
full states while the actor (or policy) gets rendered images as input. We show
experimentally on a range of simulated tasks that using these asymmetric inputs
significantly improves performance. Finally, we combine this method with domain
randomization and show real robot experiments for several tasks like picking,
pushing, and moving a block. We achieve this simulation to real world transfer
without training on any real world data.Comment: Videos of experiments can be found at http://www.goo.gl/b57WT
Data mining technology for the evaluation of learning content interaction
Interactivity is central for the success of learning. In e-learning and other educational multimedia environments, the evaluation of interaction and behaviour is particularly crucial. Data mining – a non-intrusive, objective analysis technology – shall be proposed as the central evaluation technology for the analysis of the usage of computer-based educational environments and in particular of the interaction with educational content. Basic mining techniques are reviewed and their application in a Web-based third-level course environment is illustrated. Analytic models capturing interaction aspects from the application domain (learning) and the software infrastructure (interactive multimedia) are required for the meaningful interpretation of mining results
Fast human motion prediction for human-robot collaboration with wearable interfaces
In this paper, we aim at improving human motion prediction during human-robot
collaboration in industrial facilities by exploiting contributions from both
physical and physiological signals. Improved human-machine collaboration could
prove useful in several areas, while it is crucial for interacting robots to
understand human movement as soon as possible to avoid accidents and injuries.
In this perspective, we propose a novel human-robot interface capable to
anticipate the user intention while performing reaching movements on a working
bench in order to plan the action of a collaborative robot. The proposed
interface can find many applications in the Industry 4.0 framework, where
autonomous and collaborative robots will be an essential part of innovative
facilities. A motion intention prediction and a motion direction prediction
levels have been developed to improve detection speed and accuracy. A Gaussian
Mixture Model (GMM) has been trained with IMU and EMG data following an
evidence accumulation approach to predict reaching direction. Novel dynamic
stopping criteria have been proposed to flexibly adjust the trade-off between
early anticipation and accuracy according to the application. The output of the
two predictors has been used as external inputs to a Finite State Machine (FSM)
to control the behaviour of a physical robot according to user's action or
inaction. Results show that our system outperforms previous methods, achieving
a real-time classification accuracy of after
from movement onset
Hierarchical Attention Network for Action Segmentation
The temporal segmentation of events is an essential task and a precursor for
the automatic recognition of human actions in the video. Several attempts have
been made to capture frame-level salient aspects through attention but they
lack the capacity to effectively map the temporal relationships in between the
frames as they only capture a limited span of temporal dependencies. To this
end we propose a complete end-to-end supervised learning approach that can
better learn relationships between actions over time, thus improving the
overall segmentation performance. The proposed hierarchical recurrent attention
framework analyses the input video at multiple temporal scales, to form
embeddings at frame level and segment level, and perform fine-grained action
segmentation. This generates a simple, lightweight, yet extremely effective
architecture for segmenting continuous video streams and has multiple
application domains. We evaluate our system on multiple challenging public
benchmark datasets, including MERL Shopping, 50 salads, and Georgia Tech
Egocentric datasets, and achieves state-of-the-art performance. The evaluated
datasets encompass numerous video capture settings which are inclusive of
static overhead camera views and dynamic, ego-centric head-mounted camera
views, demonstrating the direct applicability of the proposed framework in a
variety of settings.Comment: Published in Pattern Recognition Letter
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