17 research outputs found
Improved Memory-Bounded Dynamic Programming for Decentralized POMDPs
Memory-Bounded Dynamic Programming (MBDP) has proved extremely effective in
solving decentralized POMDPs with large horizons. We generalize the algorithm
and improve its scalability by reducing the complexity with respect to the
number of observations from exponential to polynomial. We derive error bounds
on solution quality with respect to this new approximation and analyze the
convergence behavior. To evaluate the effectiveness of the improvements, we
introduce a new, larger benchmark problem. Experimental results show that
despite the high complexity of decentralized POMDPs, scalable solution
techniques such as MBDP perform surprisingly well.Comment: Appears in Proceedings of the Twenty-Third Conference on Uncertainty
in Artificial Intelligence (UAI2007
Near-Optimal Adversarial Policy Switching for Decentralized Asynchronous Multi-Agent Systems
A key challenge in multi-robot and multi-agent systems is generating
solutions that are robust to other self-interested or even adversarial parties
who actively try to prevent the agents from achieving their goals. The
practicality of existing works addressing this challenge is limited to only
small-scale synchronous decision-making scenarios or a single agent planning
its best response against a single adversary with fixed, procedurally
characterized strategies. In contrast this paper considers a more realistic
class of problems where a team of asynchronous agents with limited observation
and communication capabilities need to compete against multiple strategic
adversaries with changing strategies. This problem necessitates agents that can
coordinate to detect changes in adversary strategies and plan the best response
accordingly. Our approach first optimizes a set of stratagems that represent
these best responses. These optimized stratagems are then integrated into a
unified policy that can detect and respond when the adversaries change their
strategies. The near-optimality of the proposed framework is established
theoretically as well as demonstrated empirically in simulation and hardware
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes with a price, namely a high computational cost. Solving POSGs optimally quickly becomes intractable after a few decision cycles. Our main contribution is to provide bounded approximation techniques, which enable us to scale POSG algorithms by several orders of magnitude. We study both the POSG model and its cooperative counterpart, DEC-POMDP. Experiments on a number of problems confirm the scalability of our approach while still providing useful policies