3,230 research outputs found
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Deep Predictive Policy Training using Reinforcement Learning
Skilled robot task learning is best implemented by predictive action policies
due to the inherent latency of sensorimotor processes. However, training such
predictive policies is challenging as it involves finding a trajectory of motor
activations for the full duration of the action. We propose a data-efficient
deep predictive policy training (DPPT) framework with a deep neural network
policy architecture which maps an image observation to a sequence of motor
activations. The architecture consists of three sub-networks referred to as the
perception, policy and behavior super-layers. The perception and behavior
super-layers force an abstraction of visual and motor data trained with
synthetic and simulated training samples, respectively. The policy super-layer
is a small sub-network with fewer parameters that maps data in-between the
abstracted manifolds. It is trained for each task using methods for policy
search reinforcement learning. We demonstrate the suitability of the proposed
architecture and learning framework by training predictive policies for skilled
object grasping and ball throwing on a PR2 robot. The effectiveness of the
method is illustrated by the fact that these tasks are trained using only about
180 real robot attempts with qualitative terminal rewards.Comment: This work is submitted to IEEE/RSJ International Conference on
Intelligent Robots and Systems 2017 (IROS2017
On neuromechanical approaches for the study of biological and robotic grasp and manipulation
abstract: Biological and robotic grasp and manipulation are undeniably similar at the level of mechanical task performance. However, their underlying fundamental biological vs. engineering mechanisms are, by definition, dramatically different and can even be antithetical. Even our approach to each is diametrically opposite: inductive science for the study of biological systems vs. engineering synthesis for the design and construction of robotic systems. The past 20 years have seen several conceptual advances in both fields and the quest to unify them. Chief among them is the reluctant recognition that their underlying fundamental mechanisms may actually share limited common ground, while exhibiting many fundamental differences. This recognition is particularly liberating because it allows us to resolve and move beyond multiple paradoxes and contradictions that arose from the initial reasonable assumption of a large common ground. Here, we begin by introducing the perspective of neuromechanics, which emphasizes that real-world behavior emerges from the intimate interactions among the physical structure of the system, the mechanical requirements of a task, the feasible neural control actions to produce it, and the ability of the neuromuscular system to adapt through interactions with the environment. This allows us to articulate a succinct overview of a few salient conceptual paradoxes and contradictions regarding under-determined vs. over-determined mechanics, under- vs. over-actuated control, prescribed vs. emergent function, learning vs. implementation vs. adaptation, prescriptive vs. descriptive synergies, and optimal vs. habitual performance. We conclude by presenting open questions and suggesting directions for future research. We hope this frank and open-minded assessment of the state-of-the-art will encourage and guide these communities to continue to interact and make progress in these important areas at the interface of neuromechanics, neuroscience, rehabilitation and robotics.The electronic version of this article is the complete one and can be found online at: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-017-0305-
Design of an under-actuated wrist based on adaptive synergies
An effective robotic wrist represents a key enabling element in robotic manipulation, especially in prosthetics. In this paper, we propose an under-actuated wrist system, which is also adaptable and allows to implement different under-actuation schemes. Our approach leverages upon the idea of soft synergies - in particular the design method of adaptive synergies - as it derives from the field of robot hand design. First we introduce the design principle and its implementation and function in a configurable test bench prototype, which can be used to demonstrate the feasibility of our idea. Furthermore, we report on results from preliminary experiments with humans, aiming to identify the most probable wrist pose during the pre-grasp phase in activities of daily living. Based on these outcomes, we calibrate our wrist prototype accordingly and demonstrate its effectiveness to accomplish grasping and manipulation tasks
Beyond Gazing, Pointing, and Reaching: A Survey of Developmental Robotics
Developmental robotics is an emerging field located
at the intersection of developmental psychology
and robotics, that has lately attracted
quite some attention. This paper gives a survey of
a variety of research projects dealing with or inspired
by developmental issues, and outlines possible
future directions
Integrated Circuitry to Detect Slippage Inspired by Human Skin and Artificial Retinas
This paper presents a bioinspired integrated tactile coprocessor that is able to generate a warning in the case of slippage via the data provided by a tactile sensor. Some implementations use different layers of piezoresistive and piezoelectric materials to build upon the raw sensor and obtain the static (pressure) as well as the dynamic (slippage) information. In this paper, a simple raw sensor is used, and a circuitry is implemented, which is able to extract the dynamic information from a single piezoresistive layer. The circuitry was inspired by structures found in human skin and retina, as they are biological systems made up of a dense network of receptors. It is largely based on an artificial retina , which is able to detect motion by using relatively simple spatial temporal dynamics. The circuitry was adapted to respond in the bandwidth of microvibrations produced by early slippage, resembling human skin. Experimental measurements from a chip implemented in a 0.35-mum four-metal two-poly standard CMOS process are presented to show both the performance of the building blocks included in each processing node and the operation of the whole system as a detector of early slippage.Ministerio de Economía y Competitividad TEC2006-12376-C02-01Gobierno de España TEC2006- 1572
Autoencoding a Soft Touch to Learn Grasping from On-land to Underwater
Robots play a critical role as the physical agent of human operators in
exploring the ocean. However, it remains challenging to grasp objects reliably
while fully submerging under a highly pressurized aquatic environment with
little visible light, mainly due to the fluidic interference on the tactile
mechanics between the finger and object surfaces. This study investigates the
transferability of grasping knowledge from on-land to underwater via a
vision-based soft robotic finger that learns 6D forces and torques (FT) using a
Supervised Variational Autoencoder (SVAE). A high-framerate camera captures the
whole-body deformations while a soft robotic finger interacts with physical
objects on-land and underwater. Results show that the trained SVAE model
learned a series of latent representations of the soft mechanics transferrable
from land to water, presenting a superior adaptation to the changing
environments against commercial FT sensors. Soft, delicate, and reactive
grasping enabled by tactile intelligence enhances the gripper's underwater
interaction with improved reliability and robustness at a much-reduced cost,
paving the path for learning-based intelligent grasping to support fundamental
scientific discoveries in environmental and ocean research.Comment: 17 pages, 5 figures, 1 table, submitted to Advanced Intelligent
Systems for revie
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