17,305 research outputs found

    Implementing Distributed Controllers for Systems with Priorities

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    Implementing a component-based system in a distributed way so that it ensures some global constraints is a challenging problem. We consider here abstract specifications consisting of a composition of components and a controller given in the form of a set of interactions and a priority order amongst them. In the context of distributed systems, such a controller must be executed in a distributed fashion while still respecting the global constraints imposed by interactions and priorities. We present in this paper an implementation of an algorithm that allows a distributed execution of systems with (binary) interactions and priorities. We also present a comprehensive simulation analysis that shows how sensitive to changes our algorithm is, in particular changes related to the degree of conflict in the system.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499

    On properties of modeling control software for embedded control applications with CSP/CT framework

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    This PROGRESS project (TES.5224) traces a design framework for implementing embedded real-time software for control applications by exploiting its natural concurrency. The paper illustrates the stage of yielded automation in the process of structuring complex control software architectures, modeling controlled mechatronic systems and designing corresponding control laws, simulating them, generating control code out of simulated control strategy and implementing the software system on a (embedded) computer. The gap between the development of control strategies and the procedures of implementing them on chosen hardware targets is going to be overcome

    Software for Embedded Control Systems

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    The research of our team deals with the realization of control schemes on digital computers. As such the emphasis is on embedded control software implementation. Applications are in the field of mechatronic devices, using a mechatronic design approach (the integrated and optimal design of a mechanical system and its embedded control system). The ultimate goal is to support the application developer (i.e. mechatronic design engineer) such that implementing control software according to Ă°o it the first time rightÂż becomes business as usual

    DISCO: Distributed Multi-domain SDN Controllers

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    Modern multi-domain networks now span over datacenter networks, enterprise networks, customer sites and mobile entities. Such networks are critical and, thus, must be resilient, scalable and easily extensible. The emergence of Software-Defined Networking (SDN) protocols, which enables to decouple the data plane from the control plane and dynamically program the network, opens up new ways to architect such networks. In this paper, we propose DISCO, an open and extensible DIstributed SDN COntrol plane able to cope with the distributed and heterogeneous nature of modern overlay networks and wide area networks. DISCO controllers manage their own network domain and communicate with each others to provide end-to-end network services. This communication is based on a unique lightweight and highly manageable control channel used by agents to self-adaptively share aggregated network-wide information. We implemented DISCO on top of the Floodlight OpenFlow controller and the AMQP protocol. We demonstrated how DISCO's control plane dynamically adapts to heterogeneous network topologies while being resilient enough to survive to disruptions and attacks and providing classic functionalities such as end-point migration and network-wide traffic engineering. The experimentation results we present are organized around three use cases: inter-domain topology disruption, end-to-end priority service request and virtual machine migration

    Distributed Enforcement of Service Choreographies

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    Modern service-oriented systems are often built by reusing, and composing together, existing services distributed over the Internet. Service choreography is a possible form of service composition whose goal is to specify the interactions among participant services from a global perspective. In this paper, we formalize a method for the distributed and automated enforcement of service choreographies, and prove its correctness with respect to the realization of the specified choreography. The formalized method is implemented as part of a model-based tool chain released to support the development of choreography-based systems within the EU CHOReOS project. We illustrate our method at work on a distributed social proximity network scenario.Comment: In Proceedings FOCLASA 2014, arXiv:1502.0315

    CSP channels for CAN-bus connected embedded control systems

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    Closed loop control system typically contains multitude of sensors and actuators operated simultaneously. So they are parallel and distributed in its essence. But when mapping this parallelism to software, lot of obstacles concerning multithreading communication and synchronization issues arise. To overcome this problem, the CT kernel/library based on CSP algebra has been developed. This project (TES.5410) is about developing communication extension to the CT library to make it applicable in distributed systems. Since the library is tailored for control systems, properties and requirements of control systems are taken into special consideration. Applicability of existing middleware solutions is examined. A comparison of applicable fieldbus protocols is done in order to determine most suitable ones and CAN fieldbus is chosen to be first fieldbus used. Brief overview of CSP and existing CSP based libraries is given. Middleware architecture is proposed along with few novel ideas

    Practical Distributed Control Synthesis

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    Classic distributed control problems have an interesting dichotomy: they are either trivial or undecidable. If we allow the controllers to fully synchronize, then synthesis is trivial. In this case, controllers can effectively act as a single controller with complete information, resulting in a trivial control problem. But when we eliminate communication and restrict the supervisors to locally available information, the problem becomes undecidable. In this paper we argue in favor of a middle way. Communication is, in most applications, expensive, and should hence be minimized. We therefore study a solution that tries to communicate only scarcely and, while allowing communication in order to make joint decision, favors local decisions over joint decisions that require communication.Comment: In Proceedings INFINITY 2011, arXiv:1111.267
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