130,503 research outputs found

    Collaborative virtual reality platform for visualizing space data and mission planning

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    This paper presents the system architecture of a collaborative virtual environment in which distributed multidisciplinary teams involved in space exploration activities come together and explore areas of scientific interest of a planet for future missions. The aim is to reduce the current challenges of distributed scientific and engineering meetings that prevent the exploitation of their collaborative potential, as, at present, expertise, tools and datasets are fragmented. This paper investigates the functional characteristics of a software framework that addresses these challenges following the design science research methodology in the context of the space industry and research. An implementation of the proposed architecture and a validation process with end users, based on the execution of different use cases, are described. These use cases cover relevant aspects of real science analysis and operation, including planetary data visualization, as the system aims at being used in future European missions. This validation suggests that the system has the potential to enhance the way space scientists will conduct space science research in the future

    The space physics environment data analysis system (SPEDAS)

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    With the advent of the Heliophysics/Geospace System Observatory (H/GSO), a complement of multi-spacecraft missions and ground-based observatories to study the space environment, data retrieval, analysis, and visualization of space physics data can be daunting. The Space Physics Environment Data Analysis System (SPEDAS), a grass-roots software development platform (www.spedas.org), is now officially supported by NASA Heliophysics as part of its data environment infrastructure. It serves more than a dozen space missions and ground observatories and can integrate the full complement of past and upcoming space physics missions with minimal resources, following clear, simple, and well-proven guidelines. Free, modular and configurable to the needs of individual missions, it works in both command-line (ideal for experienced users) and Graphical User Interface (GUI) mode (reducing the learning curve for first-time users). Both options have “crib-sheets,” user-command sequences in ASCII format that can facilitate record-and-repeat actions, especially for complex operations and plotting. Crib-sheets enhance scientific interactions, as users can move rapidly and accurately from exchanges of technical information on data processing to efficient discussions regarding data interpretation and science. SPEDAS can readily query and ingest all International Solar Terrestrial Physics (ISTP)-compatible products from the Space Physics Data Facility (SPDF), enabling access to a vast collection of historic and current mission data. The planned incorporation of Heliophysics Application Programmer’s Interface (HAPI) standards will facilitate data ingestion from distributed datasets that adhere to these standards. Although SPEDAS is currently Interactive Data Language (IDL)-based (and interfaces to Java-based tools such as Autoplot), efforts are under-way to expand it further to work with python (first as an interface tool and potentially even receiving an under-the-hood replacement). We review the SPEDAS development history, goals, and current implementation. We explain its “modes of use” with examples geared for users and outline its technical implementation and requirements with software developers in mind. We also describe SPEDAS personnel and software management, interfaces with other organizations, resources and support structure available to the community, and future development plans.Published versio

    Somoclu: An Efficient Parallel Library for Self-Organizing Maps

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    Somoclu is a massively parallel tool for training self-organizing maps on large data sets written in C++. It builds on OpenMP for multicore execution, and on MPI for distributing the workload across the nodes in a cluster. It is also able to boost training by using CUDA if graphics processing units are available. A sparse kernel is included, which is useful for high-dimensional but sparse data, such as the vector spaces common in text mining workflows. Python, R and MATLAB interfaces facilitate interactive use. Apart from fast execution, memory use is highly optimized, enabling training large emergent maps even on a single computer.Comment: 26 pages, 9 figures. The code is available at https://peterwittek.github.io/somoclu

    An Integrated Development Environment for Declarative Multi-Paradigm Programming

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    In this paper we present CIDER (Curry Integrated Development EnviRonment), an analysis and programming environment for the declarative multi-paradigm language Curry. CIDER is a graphical environment to support the development of Curry programs by providing integrated tools for the analysis and visualization of programs. CIDER is completely implemented in Curry using libraries for GUI programming (based on Tcl/Tk) and meta-programming. An important aspect of our environment is the possible adaptation of the development environment to other declarative source languages (e.g., Prolog or Haskell) and the extensibility w.r.t. new analysis methods. To support the latter feature, the lazy evaluation strategy of the underlying implementation language Curry becomes quite useful.Comment: In A. Kusalik (ed), proceedings of the Eleventh International Workshop on Logic Programming Environments (WLPE'01), December 1, 2001, Paphos, Cyprus. cs.PL/011104

    A Visual Stack Based Paradigm for Visualization Environments

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    We present a new visual paradigm for Visualization Systems, inspired by stack-based programming. Most current implementations of Visualization systems are based on directional graphs. However directional graphs as a visual representation of execution, though initially quite intuitive, quickly grow cumbersome and difficult to follow under complex examples. Our system presents the user with a simple and compact methodology of visually stacking actions directly on top of data objects as a way of creating filter scripts. We explore and address extensions to the basic paradigm to allow for: multiple data input or data output objects to and from execution action modules, execution thread jumps and loops, encapsulation, and overall execution control. We exploit the dynamic nature of current computer graphic interfaces by utilizing features such as drag-and-drop, color emphasis and object animation to indicate action, looping, message/parameter passing; to furnish an overall better understanding of the resulting laid out execution scripts
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