26 research outputs found

    FOVQA: Blind Foveated Video Quality Assessment

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    Previous blind or No Reference (NR) video quality assessment (VQA) models largely rely on features drawn from natural scene statistics (NSS), but under the assumption that the image statistics are stationary in the spatial domain. Several of these models are quite successful on standard pictures. However, in Virtual Reality (VR) applications, foveated video compression is regaining attention, and the concept of space-variant quality assessment is of interest, given the availability of increasingly high spatial and temporal resolution contents and practical ways of measuring gaze direction. Distortions from foveated video compression increase with increased eccentricity, implying that the natural scene statistics are space-variant. Towards advancing the development of foveated compression / streaming algorithms, we have devised a no-reference (NR) foveated video quality assessment model, called FOVQA, which is based on new models of space-variant natural scene statistics (NSS) and natural video statistics (NVS). Specifically, we deploy a space-variant generalized Gaussian distribution (SV-GGD) model and a space-variant asynchronous generalized Gaussian distribution (SV-AGGD) model of mean subtracted contrast normalized (MSCN) coefficients and products of neighboring MSCN coefficients, respectively. We devise a foveated video quality predictor that extracts radial basis features, and other features that capture perceptually annoying rapid quality fall-offs. We find that FOVQA achieves state-of-the-art (SOTA) performance on the new 2D LIVE-FBT-FCVR database, as compared with other leading FIQA / VQA models. we have made our implementation of FOVQA available at: http://live.ece.utexas.edu/research/Quality/FOVQA.zip

    Foveated Non-Local Means Denoising of Color Images, with Cross-Channel Paradigm.

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    Foveation, a peculiarity of the HVS, is characterized by a sharp image having maximal acuity at the central part of the retina, the fovea. The acuity rapidly decreases towards the periphery of the visual field. Foveated imaging was recently investigated for the purpose of image denoising in the Foveated Non-local Means (FNLM) algorithm, and it was shown that for natural images the foveated self-similarity is a far more effective regularization prior than the conventional windowed self-similarity. Color images exhibit spectral redundancy across the R, G and B channels which can be exploited to reduce the effects of noise. We extend the FNLM algorithm to the removal of additive white Gaussian noise from color images. The proposed Color-mixed Foveated NL-means algorithm, denominated as C-FNLM, implements the concept of foveated self-similarity, along with a cross-channel paradigm to exploit the correlation between color channels. The patch similarity is measured through an updated foveated distance for color images. In C-FNLM, we derive the explicit construction of an unified operator which explores the spatially variant nature of color perception in the HVS. We develop a framework for designing the linear operator that simultaneously performs foveation and color mixing. Within this framework, we construct several parametrized families of the color-mixing operation. Our analysis shows that the color-mixed foveation is a far more effective regularity assumption than the windowing conventionally used in NL-means, especially for color image denoising where substantial improvement was observed in terms of contrast and sharpness. Moreover, the unified operator is introduced at a negligible cost in terms of the computational complexity

    Bidirectional Texture Functions: Acquisition, Rendering and Quality Evaluation

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    As one of its primary objectives, Computer Graphics aims at the simulation of fabrics’ complex reflection behaviour. Characteristic surface reflectance of fabrics, such as highlights, anisotropy or retro-reflection arise the difficulty of synthesizing. This problem can be solved by using Bidirectional Texture Functions (BTFs), a 2D-texture under various light and view direction. But the acquisition of Bidirectional Texture Functions requires an expensive setup and the measurement process is very time-consuming. Moreover, the size of BTF data can range from hundreds of megabytes to several gigabytes, as a large number of high resolution pictures have to be used in any ideal cases. Furthermore, the three-dimensional textured models rendered through BTF rendering method are subject to various types of distortion during acquisition, synthesis, compression, and processing. An appropriate image quality assessment scheme is a useful tool for evaluating image processing algorithms, especially algorithms designed to leave the image visually unchanged. In this contribution, we present and conduct an investigation aimed at locating a robust threshold for downsampling BTF images without loosing perceptual quality. To this end, an experimental study on how decreasing the texture resolution influences perceived quality of the rendered images has been presented and discussed. Next, two basic improvements to the use of BTFs for rendering are presented: firstly, the study addresses the cost of BTF acquisition by introducing a flexible low-cost step motor setup for BTF acquisition allowing to generate a high quality BTF database taken at user-defined arbitrary angles. Secondly, the number of acquired textures to the perceptual quality of renderings is adapted so that the database size is not overloaded and can fit better in memory when rendered. Although visual attention is one of the essential attributes of HVS, it is neglected in most existing quality metrics. In this thesis an appropriate objective quality metric based on extracting visual attention regions from images and adequate investigation of the influence of visual attention on perceived image quality assessment, called Visual Attention Based Image Quality Metric (VABIQM), has been proposed. The novel metric indicates that considering visual saliency can offer significant benefits with regard to constructing objective quality metrics to predict the visible quality differences in images rendered by compressed and non-compressed BTFs and also outperforms straightforward existing image quality metrics at detecting perceivable differences

    Blickpunktabhängige Computergraphik

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    Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality, on the other hand, provides us with a view of the world that is continuous in space and time. The discrepancy between viewing the physical world and its sampled depiction on digital displays gives rise to perceptual quality degradations. By measuring or estimating where we look, gaze-contingent algorithms aim at exploiting the way we visually perceive to remedy visible artifacts. This dissertation presents a variety of novel gaze-contingent algorithms and respective perceptual studies. Chapter 4 and 5 present methods to boost perceived visual quality of conventional video footage when viewed on commodity monitors or projectors. In Chapter 6 a novel head-mounted display with real-time gaze tracking is described. The device enables a large variety of applications in the context of Virtual Reality and Augmented Reality. Using the gaze-tracking VR headset, a novel gaze-contingent render method is described in Chapter 7. The gaze-aware approach greatly reduces computational efforts for shading virtual worlds. The described methods and studies show that gaze-contingent algorithms are able to improve the quality of displayed images and videos or reduce the computational effort for image generation, while display quality perceived by the user does not change.Moderne digitale Bildschirme ermöglichen immer höhere Auflösungen bei ebenfalls steigenden Bildwiederholraten. Die Realität hingegen ist in Raum und Zeit kontinuierlich. Diese Grundverschiedenheit führt beim Betrachter zu perzeptuellen Unterschieden. Die Verfolgung der Aug-Blickrichtung ermöglicht blickpunktabhängige Darstellungsmethoden, die sichtbare Artefakte verhindern können. Diese Dissertation trägt zu vier Bereichen blickpunktabhängiger und wahrnehmungstreuer Darstellungsmethoden bei. Die Verfahren in Kapitel 4 und 5 haben zum Ziel, die wahrgenommene visuelle Qualität von Videos für den Betrachter zu erhöhen, wobei die Videos auf gewöhnlicher Ausgabehardware wie z.B. einem Fernseher oder Projektor dargestellt werden. Kapitel 6 beschreibt die Entwicklung eines neuartigen Head-mounted Displays mit Unterstützung zur Erfassung der Blickrichtung in Echtzeit. Die Kombination der Funktionen ermöglicht eine Reihe interessanter Anwendungen in Bezug auf Virtuelle Realität (VR) und Erweiterte Realität (AR). Das vierte und abschließende Verfahren in Kapitel 7 dieser Dissertation beschreibt einen neuen Algorithmus, der das entwickelte Eye-Tracking Head-mounted Display zum blickpunktabhängigen Rendern nutzt. Die Qualität des Shadings wird hierbei auf Basis eines Wahrnehmungsmodells für jeden Bildpixel in Echtzeit analysiert und angepasst. Das Verfahren hat das Potenzial den Berechnungsaufwand für das Shading einer virtuellen Szene auf ein Bruchteil zu reduzieren. Die in dieser Dissertation beschriebenen Verfahren und Untersuchungen zeigen, dass blickpunktabhängige Algorithmen die Darstellungsqualität von Bildern und Videos wirksam verbessern können, beziehungsweise sich bei gleichbleibender Bildqualität der Berechnungsaufwand des bildgebenden Verfahrens erheblich verringern lässt

    Long Range Automated Persistent Surveillance

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    This dissertation addresses long range automated persistent surveillance with focus on three topics: sensor planning, size preserving tracking, and high magnification imaging. field of view should be reserved so that camera handoff can be executed successfully before the object of interest becomes unidentifiable or untraceable. We design a sensor planning algorithm that not only maximizes coverage but also ensures uniform and sufficient overlapped camera’s field of view for an optimal handoff success rate. This algorithm works for environments with multiple dynamic targets using different types of cameras. Significantly improved handoff success rates are illustrated via experiments using floor plans of various scales. Size preserving tracking automatically adjusts the camera’s zoom for a consistent view of the object of interest. Target scale estimation is carried out based on the paraperspective projection model which compensates for the center offset and considers system latency and tracking errors. A computationally efficient foreground segmentation strategy, 3D affine shapes, is proposed. The 3D affine shapes feature direct and real-time implementation and improved flexibility in accommodating the target’s 3D motion, including off-plane rotations. The effectiveness of the scale estimation and foreground segmentation algorithms is validated via both offline and real-time tracking of pedestrians at various resolution levels. Face image quality assessment and enhancement compensate for the performance degradations in face recognition rates caused by high system magnifications and long observation distances. A class of adaptive sharpness measures is proposed to evaluate and predict this degradation. A wavelet based enhancement algorithm with automated frame selection is developed and proves efficient by a considerably elevated face recognition rate for severely blurred long range face images

    Pre-processing, classification and semantic querying of large-scale Earth observation spaceborne/airborne/terrestrial image databases: Process and product innovations.

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    By definition of Wikipedia, “big data is the term adopted for a collection of data sets so large and complex that it becomes difficult to process using on-hand database management tools or traditional data processing applications. The big data challenges typically include capture, curation, storage, search, sharing, transfer, analysis and visualization”. Proposed by the intergovernmental Group on Earth Observations (GEO), the visionary goal of the Global Earth Observation System of Systems (GEOSS) implementation plan for years 2005-2015 is systematic transformation of multisource Earth Observation (EO) “big data” into timely, comprehensive and operational EO value-adding products and services, submitted to the GEO Quality Assurance Framework for Earth Observation (QA4EO) calibration/validation (Cal/Val) requirements. To date the GEOSS mission cannot be considered fulfilled by the remote sensing (RS) community. This is tantamount to saying that past and existing EO image understanding systems (EO-IUSs) have been outpaced by the rate of collection of EO sensory big data, whose quality and quantity are ever-increasing. This true-fact is supported by several observations. For example, no European Space Agency (ESA) EO Level 2 product has ever been systematically generated at the ground segment. By definition, an ESA EO Level 2 product comprises a single-date multi-spectral (MS) image radiometrically calibrated into surface reflectance (SURF) values corrected for geometric, atmospheric, adjacency and topographic effects, stacked with its data-derived scene classification map (SCM), whose thematic legend is general-purpose, user- and application-independent and includes quality layers, such as cloud and cloud-shadow. Since no GEOSS exists to date, present EO content-based image retrieval (CBIR) systems lack EO image understanding capabilities. Hence, no semantic CBIR (SCBIR) system exists to date either, where semantic querying is synonym of semantics-enabled knowledge/information discovery in multi-source big image databases. In set theory, if set A is a strict superset of (or strictly includes) set B, then A B. This doctoral project moved from the working hypothesis that SCBIR computer vision (CV), where vision is synonym of scene-from-image reconstruction and understanding EO image understanding (EO-IU) in operating mode, synonym of GEOSS ESA EO Level 2 product human vision. Meaning that necessary not sufficient pre-condition for SCBIR is CV in operating mode, this working hypothesis has two corollaries. First, human visual perception, encompassing well-known visual illusions such as Mach bands illusion, acts as lower bound of CV within the multi-disciplinary domain of cognitive science, i.e., CV is conditioned to include a computational model of human vision. Second, a necessary not sufficient pre-condition for a yet-unfulfilled GEOSS development is systematic generation at the ground segment of ESA EO Level 2 product. Starting from this working hypothesis the overarching goal of this doctoral project was to contribute in research and technical development (R&D) toward filling an analytic and pragmatic information gap from EO big sensory data to EO value-adding information products and services. This R&D objective was conceived to be twofold. First, to develop an original EO-IUS in operating mode, synonym of GEOSS, capable of systematic ESA EO Level 2 product generation from multi-source EO imagery. EO imaging sources vary in terms of: (i) platform, either spaceborne, airborne or terrestrial, (ii) imaging sensor, either: (a) optical, encompassing radiometrically calibrated or uncalibrated images, panchromatic or color images, either true- or false color red-green-blue (RGB), multi-spectral (MS), super-spectral (SS) or hyper-spectral (HS) images, featuring spatial resolution from low (> 1km) to very high (< 1m), or (b) synthetic aperture radar (SAR), specifically, bi-temporal RGB SAR imagery. The second R&D objective was to design and develop a prototypical implementation of an integrated closed-loop EO-IU for semantic querying (EO-IU4SQ) system as a GEOSS proof-of-concept in support of SCBIR. The proposed closed-loop EO-IU4SQ system prototype consists of two subsystems for incremental learning. A primary (dominant, necessary not sufficient) hybrid (combined deductive/top-down/physical model-based and inductive/bottom-up/statistical model-based) feedback EO-IU subsystem in operating mode requires no human-machine interaction to automatically transform in linear time a single-date MS image into an ESA EO Level 2 product as initial condition. A secondary (dependent) hybrid feedback EO Semantic Querying (EO-SQ) subsystem is provided with a graphic user interface (GUI) to streamline human-machine interaction in support of spatiotemporal EO big data analytics and SCBIR operations. EO information products generated as output by the closed-loop EO-IU4SQ system monotonically increase their value-added with closed-loop iterations

    Visual Saliency in Video Compression and Transmission

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    This dissertation explores the concept of visual saliency—a measure of propensity for drawing visual attention—and presents various novel methods for utilization of visual saliencyin video compression and transmission. Specifically, a computationally-efficient method for visual saliency estimation in digital images and videos is developed, which approximates one of the most well-known visual saliency models. In the context of video compression, a saliency-aware video coding method is proposed within a region-of-interest (ROI) video coding paradigm. The proposed video coding method attempts to reduce attention-grabbing coding artifacts and keep viewers’ attention in areas where the quality is highest. The method allows visual saliency to increase in high quality parts of the frame, and allows saliency to reduce in non-ROI parts. Using this approach, the proposed method is able to achieve the same subjective quality as competing state-of-the-art methods at a lower bit rate. In the context of video transmission, a novel saliency-cognizant error concealment method is presented for ROI-based video streaming in which regions with higher visual saliency are protected more heavily than low saliency regions. In the proposed error concealment method, a low-saliency prior is added to the error concealment process as a regularization term, which serves two purposes. First, it provides additional side information for the decoder to identify the correct replacement blocks for concealment. Second, in the event that a perfectly matched block cannot be unambiguously identified, the low-saliency prior reduces viewers’ visual attention on the loss-stricken regions, resulting in higher overall subjective quality. During the course of this research, an eye-tracking dataset for several standard video sequences was created and made publicly available. This dataset can be utilized to test saliency models for video and evaluate various perceptually-motivated algorithms for video processing and video quality assessment
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