6,956 research outputs found

    Are Shared Ideas Used? An Empirical Examination of the Effects of IS User Interface Features on Idea Integration in Electronic Brainstorming

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    Are shared ideas used? Despite the pervasive use of electronic media for idea generation and idea sharing, the extent and quality of idea integration and use in electronic brainstorming is relatively understudied. This study empirically examines an attention-based theory of idea integration that underscores the importance of IS user interface design. Building upon Cognitive Network Model of Creativity (CNM) and ability-motivation framework, the attention-based view of idea integration formulates a causal model for idea integration in the context of user interface. The causal model focuses on the effect of idea visibility and prioritization on idea integration and the extent to which those relationships are moderated by information diversity and group size. A full description of the experimental study and its implications are provided in the paper

    An Experimental Study of the Attention-based View of Idea Integration: The Need for a Multi-level Dependent Variable

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    Decision making involves creating a rationale for supporting a choice. Groups make many decisions that require individual members to interact and collaborate with one another. High-quality decisions require that group members pay attention to different perspectives on the decision topic, process diverse or even opposing ideas, and combine (i.e., integrate) those ideas into coherent arguments. Despite the availability of information systems (IS), such as electronic brainstorming systems (EBS), to support group decision making, researchers have relatively understudied their role in idea integration. In this paper, we focus on the role of IS user interface design in idea integration. Applying an attention-based view of idea integration, we present a model and subsequent experimental study to explore the interaction between idea visibility, prioritization, and idea integration and the moderating effects of information diversity and group size. While our results generally support the attention-based view, they also identify the need to refine the dependent variable and distinguish between different types of idea integration. The findings have implications for electronically enabled brainstorming and group decision making

    The Impact of User Interface Design on Idea Integration in Electronic Brainstorming: An Attention-Based View

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    This paper introduces an attention-based view of idea integration that underscores the importance of IS user interface design. The assumption is that presenting ideas via user interface plays a key role in enabling and motivating idea integration in electronic brainstorming (EBS), and thus advances productivity. Building upon Cognitive Network Model of Creativity and ability-motivation framework, our attention-based theory focuses on two major attributes of user interface: visibility and prioritization. While visibility enables idea integration via directing attention to a limited set of ideas, prioritization enhances the motivation for idea integration by providing individuals with a relevant and legitimate proxy for value of the shared ideas. The theory developed in this paper is distinct from previous research on EBS in at least two ways: (1) this theory exclusively focuses on idea integration as the desired outcome and studies it in the context of IS user interface; and (2) rather than debating whether or not EBS universally outperforms verbal brainstorming, the proposed theory revisits the links between user interface and idea integration as an attention-intensive process that contributes to EBS productivity. Idea integration by individuals within a group is an essential process for organizational creativity and thus for establishing knowledge-based capabilities. Lack of such integration significantly reduces the value of idea sharing, which has been a predominant focus of the EBS literature in the past. The current theory posits that the ability of electronic brain-storming to outperform nominal or verbal brainstorming depends on its ability to leverage information system (IS) artifact capabilities for enhancing idea integration to create a key pattern of productivity. The developed theory provides a foundation for new approaches to EBS research and design, which use visibility and prioritization, and also identify new user interface features for fostering idea integration. By emphasizing idea integration, designers and managers are provided with practical, cognition-based criteria for choosing interface features, which can improve EBS productivity. This theory also has implications for both the practice and research of knowledge management, especially for the attention-based view of the organization.

    User Interface Design and Knowledge Integration in Electronic Groups: An Attention-Based View

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    The theory developed in this study seeks to construct an attention-based view of knowledge integration that underscores the importance of IS interface design. The assumption is that presenting ideas via user interface plays a key role in enabling and motivating knowledge integration in electronic brainstorming groups. Building on the attention-based view and motivation-ability framework, the current theory focuses on two major attributes of user interface: visibility and prioritization. While the first attribute is concerned with enabling knowledge integration via directing attention to a limited set of knowledge items, the second attribute intends to enhance the motivation for knowledge integration by exposing prioritized ideas to individuals’ attention. Knowledge integration at the group level is an essential process for establishing knowledge-based capabilities. To harness the collective value of the knowledge owned by individuals, organizations must facilitate knowledge integration. Lack of knowledge integration significantly reduces the value of knowledge sharing, which has long been the focus of organizational research. Unless attended to, processed, and integrated by recipients, the shared knowledge does not guarantee any benefit to the organization. However, pervasive use of online collaborative knowledge creation platforms (e.g., discussion boards, technical forums) has brought about an abundance of information that competes for attracting individuals’ attention. This information abundance made available electronically, calls for revisiting knowledge presentation via user interface to enhance knowledge integration. If not properly presented via user interface, information abundance distorts individuals’ attention and overshadows good ideas that are stored electronically among many others. This distortion will adversely influence individuals’ ability and motivation for knowledge integration.This theory developed in this study is distinct from previous research of computer-mediated knowledge integration in at least two ways: the frameworks explicitly separates knowledge integration and knowledge sharing and focuses exclusively on knowledge integration. Second, the attention-based view of knowledge integration is used to construct a motivation-ability framework for knowledge integration in the context of IS user interface

    Attention-based View of Knowledge Integration in Virtual Teams

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    Knowledge creation and creativity are essential for organizations’ success. Ideation is the first step towards organizational creativity and many of the best ideas are created when individuals work together or ideate on a topic (Santanen et al. 2004). With individuals being repositories of often heterogeneous and asymmetric information, knowledge integration becomes a critical process for creating innovative ideas. This research maintains an attention-based view of knowledge integration (Ocasio 1997; Simon 1947). For ideas to be integrated, they have to be exposed to brainstormers’ attention and this paper investigates the extent to which channeling and directing individuals’ attention through manipulation of visibility of the ideas and prioritization influence knowledge integration behavior of the individuals

    Towards a Creative Virtual Environment for Design Thinking

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    Background: Digital transformation changes collaboration processes, particularly in rapidly digitalizing countries like ASEAN states. Co-creation and innovation processes become increasingly flexible and time and location independent. But virtual collaboration faces context-specific challenges like technical problems, lack of social presence, and ambiguous attitudes towards autonomy and accountability. Therefore, this study addresses two research questions to contribute to designing a creative virtual environment: First, which Design Principles (DPs) should be prioritized in designing a user-centered creative virtual environment? Second, which Design Features (DFs) effectively implement the DPs in creative virtual collaboration from a user perspective? Method: A user-centered Design Science Research approach was chosen to identify, implement and evaluate DPs and DFs. DPs were derived from theories on creativity drivers in five areas: functionality, process, mood, meaning, and collaboration. The DPs were implemented in a virtual design thinking workshop at a German international university. A qualitative thematic analysis evaluated user feedback from 38 international students from Asia, Africa, America, and Europe. Results: Insights from user feedback indicate that seven DPs should be prioritized and effectively implemented in a virtual environment for creative collaboration: (1) Provide rich, appropriate resources to inspire creative thinking; (2) Technical problems and connectivity issues must be anticipated and mitigated; (3) The environment must foster social presence and interaction, and (4) effective communication and visualization; (5) Methods and technologies must be adapted to the creative process and individual needs; (6) The group work benefits from structured but flexible tasks and time management support; (7) Provide space for individual work that allows autonomy and solitary contemplation. Conclusion: A tailored setup that adapts to context-specific challenges distinct from the on-site collaboration is necessary to facilitate creative virtual collaboration. The study results apply and expand current theories on technology utilization and inform the practical design of a virtual environment for creative collaboration

    Generating creative ideas through crowds: An experimental study of combination

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    The crowd is emerging as a new source of innovation, and here a new way of organizing the crowd to produce new ideas is discussed: an idea generation system using combination in which participants synthesize new designs from the efforts of their peers. A crowd generates designs; then another crowd combines the designs of the previous crowd. In an experiment with 540 participants, the combined designs are compared to the initial designs, and to a control condition in which fresh idea generation rather than combination is used. The results show that designs become more creative in later generations of the combination system, and the combination produces more creative ideas than the fresh idea generation. The model of crowdsourced idea generation discussed here may be used to instantiate systems that can be applied to a wide range of design problems. The work has pragmatic implications, and also theoretical implications: new forms of coordination are now possible, and, using the crowd, it is possible to build and test existing and emerging theories of coordination and design

    Is the sum greater than the parts? A qualitative case study of cross-functional team creativity.

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    Creativity is an important capability for organizations to develop solutions for complex challenges. Cross-functional teams are often used within organizations in the hope of leveraging diverse perspectives to develop creative ideas. However, the process by which cross-functional teams generate new ideas is often elusive in practice and poorly understood in research. A case-study design was used to explore the complex nature of the creative process within a services industry organization, which is an understudied context for creativity. The study focused on the knowledge sharing and knowledge integration processes for cross-functional teams as well as overall team effectiveness. The results of the research suggest cross-functional teams should be formed with explicit focus on the structure of the team. In addition, cross-functional teams need guidance and support by leadership as well as organizational practices to allow team members to integrate their different knowledge and perspectives in order to support the creative process. Recommendations for future research and Human Resource Developmen

    The Synthesis Lab: Empowering Collaborative Learning in Higher Education through Knowledge Synthesis

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    The ability to synthesize information has emerged as a critical skill for success across various fields. However, within the field of education, there is a lack of systematic understanding and well-defined design infrastructures that address the mechanisms and processes of knowledge synthesis in collaborative learning settings. In this poster, we introduce a design innovation - The Synthesis Lab, which aims to support students in synthesizing ideas from their online discussions in higher education classrooms. The tool offers structured work-spaces for students to decompose the synthesis process into intermediate synthesis products and features two key iterative processes of knowledge synthesis in collaborative settings: categorizing peers' ideas into conceptual building blocks and developing a synthesis of the discussions. Future implementation and evaluation of the design will make significant contributions to both research and practice
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