77 research outputs found

    SEETHROUGH: Finding Objects in Heavily Occluded Indoor Scene Images

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    Discovering 3D arrangements of objects from single indoor images is important given its many applications such as interior design and content creation for virtual environments. Although heavily researched in the recent years, existing approaches break down under medium to heavy occlusion as the core image-space region detection module fails in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical configurations. First, we use a neural network trained on real indoor annotated images to extract 2D keypoints, and feed them to a 3D candidate object generation stage. Then, we solve a global selection problem among these candidates using pairwise co-occurrence statistics discovered from a large 3D scene database. We iterate the process allowing for candidates with low keypoint response to be incrementally detected based on the location of the already discovered nearby objects. We demonstrate significant performance improvement over combinations of state-of-the-art methods, especially for scenes with moderately to severely occluded objects

    Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene

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    The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations.Comment: Project url with code: https://shubhtuls.github.io/factored3
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