576 research outputs found

    Online Localization and Tracking of Multiple Moving Speakers in Reverberant Environments

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    We address the problem of online localization and tracking of multiple moving speakers in reverberant environments. The paper has the following contributions. We use the direct-path relative transfer function (DP-RTF), an inter-channel feature that encodes acoustic information robust against reverberation, and we propose an online algorithm well suited for estimating DP-RTFs associated with moving audio sources. Another crucial ingredient of the proposed method is its ability to properly assign DP-RTFs to audio-source directions. Towards this goal, we adopt a maximum-likelihood formulation and we propose to use an exponentiated gradient (EG) to efficiently update source-direction estimates starting from their currently available values. The problem of multiple speaker tracking is computationally intractable because the number of possible associations between observed source directions and physical speakers grows exponentially with time. We adopt a Bayesian framework and we propose a variational approximation of the posterior filtering distribution associated with multiple speaker tracking, as well as an efficient variational expectation-maximization (VEM) solver. The proposed online localization and tracking method is thoroughly evaluated using two datasets that contain recordings performed in real environments.Comment: IEEE Journal of Selected Topics in Signal Processing, 201

    Realistic multi-microphone data simulation for distant speech recognition

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    The availability of realistic simulated corpora is of key importance for the future progress of distant speech recognition technology. The reliability, flexibility and low computational cost of a data simulation process may ultimately allow researchers to train, tune and test different techniques in a variety of acoustic scenarios, avoiding the laborious effort of directly recording real data from the targeted environment. In the last decade, several simulated corpora have been released to the research community, including the data-sets distributed in the context of projects and international challenges, such as CHiME and REVERB. These efforts were extremely useful to derive baselines and common evaluation frameworks for comparison purposes. At the same time, in many cases they highlighted the need of a better coherence between real and simulated conditions. In this paper, we examine this issue and we describe our approach to the generation of realistic corpora in a domestic context. Experimental validation, conducted in a multi-microphone scenario, shows that a comparable performance trend can be observed with both real and simulated data across different recognition frameworks, acoustic models, as well as multi-microphone processing techniques.Comment: Proc. of Interspeech 201

    Exploiting CNNs for Improving Acoustic Source Localization in Noisy and Reverberant Conditions

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    This paper discusses the application of convolutional neural networks (CNNs) to minimum variance distortionless response localization schemes. We investigate the direction of arrival estimation problems in noisy and reverberant conditions using a uniform linear array (ULA). CNNs are used to process the multichannel data from the ULA and to improve the data fusion scheme, which is performed in the steered response power computation. CNNs improve the incoherent frequency fusion of the narrowband response power by weighting the components, reducing the deleterious effects of those components affected by artifacts due to noise and reverberation. The use of CNNs avoids the necessity of previously encoding the multichannel data into selected acoustic cues with the advantage to exploit its ability in recognizing geometrical pattern similarity. Experiments with both simulated and real acoustic data demonstrate the superior localization performance of the proposed SRP beamformer with respect to other state-of-the-art techniques

    GWA: A Large High-Quality Acoustic Dataset for Audio Processing

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    We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of over 2 million synthetic room impulse responses (IRs) and their corresponding detailed geometric and simulation configurations. Our dataset samples acoustic environments from over 6.8K high-quality diverse and professionally designed houses represented as semantically labeled 3D meshes. We also present a novel real-world acoustic materials assignment scheme based on semantic matching that uses a sentence transformer model. We compute high-quality impulse responses corresponding to accurate low-frequency and high-frequency wave effects by automatically calibrating geometric acoustic ray-tracing with a finite-difference time-domain wave solver. We demonstrate the higher accuracy of our IRs by comparing with recorded IRs from complex real-world environments. The code and the full dataset will be released at the time of publication. Moreover, we highlight the benefits of GWA on audio deep learning tasks such as automated speech recognition, speech enhancement, and speech separation. We observe significant improvement over prior synthetic IR datasets in all tasks due to using our dataset.Comment: Project webpage https://gamma.umd.edu/pro/sound/gw
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