4,403 research outputs found
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Research on depth-based human activity analysis achieved outstanding
performance and demonstrated the effectiveness of 3D representation for action
recognition. The existing depth-based and RGB+D-based action recognition
benchmarks have a number of limitations, including the lack of large-scale
training samples, realistic number of distinct class categories, diversity in
camera views, varied environmental conditions, and variety of human subjects.
In this work, we introduce a large-scale dataset for RGB+D human action
recognition, which is collected from 106 distinct subjects and contains more
than 114 thousand video samples and 8 million frames. This dataset contains 120
different action classes including daily, mutual, and health-related
activities. We evaluate the performance of a series of existing 3D activity
analysis methods on this dataset, and show the advantage of applying deep
learning methods for 3D-based human action recognition. Furthermore, we
investigate a novel one-shot 3D activity recognition problem on our dataset,
and a simple yet effective Action-Part Semantic Relevance-aware (APSR)
framework is proposed for this task, which yields promising results for
recognition of the novel action classes. We believe the introduction of this
large-scale dataset will enable the community to apply, adapt, and develop
various data-hungry learning techniques for depth-based and RGB+D-based human
activity understanding. [The dataset is available at:
http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI
Skeleton-based Action Recognition of People Handling Objects
In visual surveillance systems, it is necessary to recognize the behavior of
people handling objects such as a phone, a cup, or a plastic bag. In this
paper, to address this problem, we propose a new framework for recognizing
object-related human actions by graph convolutional networks using human and
object poses. In this framework, we construct skeletal graphs of reliable human
poses by selectively sampling the informative frames in a video, which include
human joints with high confidence scores obtained in pose estimation. The
skeletal graphs generated from the sampled frames represent human poses related
to the object position in both the spatial and temporal domains, and these
graphs are used as inputs to the graph convolutional networks. Through
experiments over an open benchmark and our own data sets, we verify the
validity of our framework in that our method outperforms the state-of-the-art
method for skeleton-based action recognition.Comment: Accepted in WACV 201
Simultaneous Feature and Body-Part Learning for Real-Time Robot Awareness of Human Behaviors
Robot awareness of human actions is an essential research problem in robotics
with many important real-world applications, including human-robot
collaboration and teaming. Over the past few years, depth sensors have become a
standard device widely used by intelligent robots for 3D perception, which can
also offer human skeletal data in 3D space. Several methods based on skeletal
data were designed to enable robot awareness of human actions with satisfactory
accuracy. However, previous methods treated all body parts and features equally
important, without the capability to identify discriminative body parts and
features. In this paper, we propose a novel simultaneous Feature And Body-part
Learning (FABL) approach that simultaneously identifies discriminative body
parts and features, and efficiently integrates all available information
together to enable real-time robot awareness of human behaviors. We formulate
FABL as a regression-like optimization problem with structured
sparsity-inducing norms to model interrelationships of body parts and features.
We also develop an optimization algorithm to solve the formulated problem,
which possesses a theoretical guarantee to find the optimal solution. To
evaluate FABL, three experiments were performed using public benchmark
datasets, including the MSR Action3D and CAD-60 datasets, as well as a Baxter
robot in practical assistive living applications. Experimental results show
that our FABL approach obtains a high recognition accuracy with a processing
speed of the order-of-magnitude of 10e4 Hz, which makes FABL a promising method
to enable real-time robot awareness of human behaviors in practical robotics
applications.Comment: 8 pages, 6 figures, accepted by ICRA'1
An original framework for understanding human actions and body language by using deep neural networks
The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour.
By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way.
These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively.
While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements;
both are essential tasks in many computer vision applications, including event recognition, and video surveillance.
In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided.
The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements.
All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods
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