17 research outputs found

    Designing a mobile system for lifelong learning on the move

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    Abstract The Life-long Learning Initiative seeks to fulfil a variety of learning needs for Shanghai citizens. Given the popularity of mobile devices in Shanghai, the ability to provide learning in informal settings through mobile devices is a key objective and challenge of the Initiative. In order to learn how to develop usable learning content for lifelong learners on the move, a set of design principles from both pedagogical and usability concerns was identified. Next, a pilot system, based on the design principles, was developed to implement two prototype lessons. Five subjects were recruited to test each prototype lesson using a heuristic walkthrough method and a focus group meeting. Users' feedback showed that both the practical and the micro principles were valued as a method of integrating learning activity into informal settings in their daily lives. Audio was preferred as well. Technical usability concerns which are consistent with previous web experience were also identified. This research builds new knowledge about design principles for lifelong learning on the move and is a milestone in the development of the future learning resource bank for Shanghai citizens

    Information Outlook, February 1998

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    Volume 2, Issue 2https://scholarworks.sjsu.edu/sla_io_1998/1001/thumbnail.jp

    State of the art 2015: a literature review of social media intelligence capabilities for counter-terrorism

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    Overview This paper is a review of how information and insight can be drawn from open social media sources. It focuses on the specific research techniques that have emerged, the capabilities they provide, the possible insights they offer, and the ethical and legal questions they raise. These techniques are considered relevant and valuable in so far as they can help to maintain public safety by preventing terrorism, preparing for it, protecting the public from it and pursuing its perpetrators. The report also considers how far this can be achieved against the backdrop of radically changing technology and public attitudes towards surveillance. This is an updated version of a 2013 report paper on the same subject, State of the Art. Since 2013, there have been significant changes in social media, how it is used by terrorist groups, and the methods being developed to make sense of it.  The paper is structured as follows: Part 1 is an overview of social media use, focused on how it is used by groups of interest to those involved in counter-terrorism. This includes new sections on trends of social media platforms; and a new section on Islamic State (IS). Part 2 provides an introduction to the key approaches of social media intelligence (henceforth ‘SOCMINT’) for counter-terrorism. Part 3 sets out a series of SOCMINT techniques. For each technique a series of capabilities and insights are considered, the validity and reliability of the method is considered, and how they might be applied to counter-terrorism work explored. Part 4 outlines a number of important legal, ethical and practical considerations when undertaking SOCMINT work

    Special Libraries, Spring 1990

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    Volume 81, Issue 2https://scholarworks.sjsu.edu/sla_sl_1990/1001/thumbnail.jp

    Special Libraries, Summer 1986

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    Volume 77, Issue 3https://scholarworks.sjsu.edu/sla_sl_1986/1002/thumbnail.jp

    In the Beginning was the Image

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    The authors outline the topic of visuality in the 21st century in a trans- and interdisciplinary theoretical frame from philosophy through communication theory, rhetoric and linguistics to pedagogy. As some scholars of visual communication state, there is a significant link between the downgrading of visual sense making and a dominantly linguistic view of cognition. According to the concept of linguistic turn, everything has its meaning because we attribute meaning to it through language. Our entire world is set in language, and language is the model of human activities. This volume questions the approach in the imagery debate

    Interaction history for digital objects

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts & Sciences, 1999.Includes bibliographical references (p. 139-143) and index.Digital information has no history. When we interact with physical objects, we are able to read the traces left by past interactions with the object. These traces, sometimes called "wear," form a basis for the interaction history of the object. In the physical world, we make use of interaction history to help come up with solutions and guidance. This is not possible in the digital realm, because the traces are missing. This dissertation describes a theoretical framework for talking about interaction history. This framework is related to work in anthropology, ethnomethodology, architecture, and urban planning. The framework describes a space of possible history-rich digital systems and gives properties which can be used to analyze existing systems. The space consists of six properties: proxemic/distemic, active/passive, rate/form of change, degree of permeation, personal/social, and kind of information. We also present an implementation of these ideas in a system called Footprints, a toolset for aiding information foraging on the World Wide Web. Our tools assume that users know what they want but that they need help finding it and help understanding - putting in context - what they have found. Footprints is a social navigation system, designed to show that information from past users can help direct present problem-solvers. We present results from informal use of the tools over the last two years, and from formal surveys and experiments on a controlled task. These experiments showed that people could achieve the same or better results with significantly less effort by using our tools.by Alan Daniel Wexelblat.Ph.D
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