506,696 research outputs found
Optimal Error Rates for Interactive Coding I: Adaptivity and Other Settings
We consider the task of interactive communication in the presence of
adversarial errors and present tight bounds on the tolerable error-rates in a
number of different settings.
Most significantly, we explore adaptive interactive communication where the
communicating parties decide who should speak next based on the history of the
interaction. Braverman and Rao [STOC'11] show that non-adaptively one can code
for any constant error rate below 1/4 but not more. They asked whether this
bound could be improved using adaptivity. We answer this open question in the
affirmative (with a slightly different collection of resources): Our adaptive
coding scheme tolerates any error rate below 2/7 and we show that tolerating a
higher error rate is impossible. We also show that in the setting of Franklin
et al. [CRYPTO'13], where parties share randomness not known to the adversary,
adaptivity increases the tolerable error rate from 1/2 to 2/3. For
list-decodable interactive communications, where each party outputs a constant
size list of possible outcomes, the tight tolerable error rate is 1/2.
Our negative results hold even if the communication and computation are
unbounded, whereas for our positive results communication and computation are
polynomially bounded. Most prior work considered coding schemes with linear
amount of communication, while allowing unbounded computations. We argue that
studying tolerable error rates in this relaxed context helps to identify a
setting's intrinsic optimal error rate. We set forward a strong working
hypothesis which stipulates that for any setting the maximum tolerable error
rate is independent of many computational and communication complexity
measures. We believe this hypothesis to be a powerful guideline for the design
of simple, natural, and efficient coding schemes and for understanding the
(im)possibilities of coding for interactive communications
Demystifying the Information Reconciliation Protocol Cascade
Cascade is an information reconciliation protocol proposed in the context of
secret key agreement in quantum cryptography. This protocol allows removing
discrepancies in two partially correlated sequences that belong to distant
parties, connected through a public noiseless channel. It is highly
interactive, thus requiring a large number of channel communications between
the parties to proceed and, although its efficiency is not optimal, it has
become the de-facto standard for practical implementations of information
reconciliation in quantum key distribution. The aim of this work is to analyze
the performance of Cascade, to discuss its strengths, weaknesses and
optimization possibilities, comparing with some of the modified versions that
have been proposed in the literature. When looking at all design trade-offs, a
new view emerges that allows to put forward a number of guidelines and propose
near optimal parameters for the practical implementation of Cascade improving
performance significantly in comparison with all previous proposals.Comment: 30 pages, 13 figures, 3 table
Low Cost and Compact Quantum Cryptography
We present the design of a novel free-space quantum cryptography system,
complete with purpose-built software, that can operate in daylight conditions.
The transmitter and receiver modules are built using inexpensive off-the-shelf
components. Both modules are compact allowing the generation of renewed shared
secrets on demand over a short range of a few metres. An analysis of the
software is shown as well as results of error rates and therefore shared secret
yields at varying background light levels. As the system is designed to
eventually work in short-range consumer applications, we also present a use
scenario where the consumer can regularly 'top up' a store of secrets for use
in a variety of one-time-pad and authentication protocols.Comment: 18 pages, 9 figures, to be published in New Journal of Physic
Experimental Progress in Computation by Self-Assembly of DNA Tilings
Approaches to DNA-based computing by self-assembly require the
use of D. T A nanostructures, called tiles, that have efficient chemistries, expressive
computational power: and convenient input and output (I/O) mechanisms.
We have designed two new classes of DNA tiles: TAO and TAE, both
of which contain three double-helices linked by strand exchange. Structural
analysis of a TAO molecule has shown that the molecule assembles efficiently
from its four component strands. Here we demonstrate a novel method for
I/O whereby multiple tiles assemble around a single-stranded (input) scaffold
strand. Computation by tiling theoretically results in the formation of structures
that contain single-stranded (output) reported strands, which can then
be isolated for subsequent steps of computation if necessary. We illustrate the
advantages of TAO and TAE designs by detailing two examples of massively
parallel arithmetic: construction of complete XOR and addition tables by linear
assemblies of DNA tiles. The three helix structures provide flexibility for
topological routing of strands in the computation: allowing the implementation
of string tile models
- …