129,369 research outputs found
How to Catch a Speeding Cloud in Space
In this activity students investigate the role of the Radio Plasma Imager (RPI) on the Image for Magnetopause-to-Auroral Global Exploration (IMAGE) satellite. They will discover that the RPI is capable of remotely sensing and determining the density, distance, and velocity of electrically charged clouds. The activity explores how radar works and how the data is collected and organized to form images. Students will also explore how waves move away from and then bounce back to the source, how the travel time of the waves can be used to determine distance, and how scientists use this information to produce images of objects in space. Educational levels: Intermediate elementary, Middle school, Primary elementary
Point Cloud Framework for Rendering 3D Models Using Google Tango
This project seeks to demonstrate the feasibility of point cloud meshing for capturing and modeling three dimensional objects on consumer smart phones and tablets. Traditional methods of capturing objects require hundreds of images, are very slow and consume a large amount of cellular data for the average consumer. Software developers need a starting point for capturing and meshing point clouds to create 3D models as hardware manufacturers provide the tools to capture point cloud data. The project uses Googles Tango computer vision library for Android to capture point clouds on devices with depth-sensing hardware. The point clouds are combined and meshed as models for use in 3D rendering projects. We expect our results to be embraced by the Android market because capturing point clouds is fast and does not carry a large data footprint
What can AI do for you?
Simply put, most organizations do not know how to approach the incorporation of AI into their businesses, and few are knowledgeable enough to understand which concepts are applicable to their business models. Doing nothing and waiting is not an option: Mahidar and Davenport (2018) argue that companies that try to play catch-up will ultimately lose to those who invested and began learning early. But how do we bridge the gap between skepticism and adoption? We propose a toolkit, inclusive of people, processes, and technologies, to help companies with discovery and readiness to start their AI journey. Our toolkit will deliver specific and actionable answers to the operative question: What can AI do for you
The hydrological regime of a forested tropical Andean catchment.
The hydrology of tropical mountain catchments plays a central role in ecological function, geochemical and biogeochemical cycles, erosion and sediment production, and water supply in globally important environments. There have been few studies quantifying the seasonal and annual water budgets in the montane tropics, particularly in cloud forests. We investigated the water balance and hydrologic regime of the Kosñipata catchment (basin area: 164.4 km2) over the period 2010–2011. The catchment spans over 2500 m in elevation in the eastern Peruvian Andes and is dominated by tropical montane cloud forest with some high-elevation puna grasslands. Catchment-wide rainfall was 3112 ± 414 mm yr−1, calculated by calibrating Tropical Rainfall Measuring Mission (TRMM) 3B43 rainfall with rainfall data from nine meteorological stations in the catchment. Cloud water input to streamflow was 316 ± 116 mm yr−1 (9.2% of total inputs), calculated from an isotopic mixing model using deuterium excess (Dxs) and δD of waters. Field streamflow was measured in 2010 by recording height and calibrating to discharge. River run-off was estimated to be 2796 ± 126 mm yr−1. Actual evapotranspiration (AET) was 688 ± 138 mm yr−1, determined using the Priestley and Taylor–Jet Propulsion Laboratory (PT-JPL) model. The overall water budget was balanced within 1.6 ± 13.7%. Relationships between monthly rainfall and river run-off follow an anticlockwise hysteresis through the year, with a persistence of high run-off after the end of the wet season. The size of the soil and shallow groundwater reservoir is most likely insufficient to explain sustained dry-season flow. Thus, the observed hysteresis in rainfall–run-off relationships is best explained by sustained groundwater flow in the dry season, which is consistent with the water isotope results that suggest persistent wet-season sources to streamflow throughout the year. These results demonstrate the importance of transient groundwater storage in stabilising the annual hydrograph in this region of the Andes
Cloud computing : developing a cost estimation model for customers
Cloud computing is an essential part of the digital transformation journey. It offers many benefits to organisations, including the advantages of scalability and agility. Cloud customers see cloud computing as a moving train that every organisation needs to catch. This means that adoption decisions are made quickly in order to keep up with the new trend. Such quick decisions have led to many disappointments for cloud customers and have questioned the cost of the cloud. This is also because there is a lack of criteria or guidelines to help cloud customers get a complete picture of what is required of them before they go to the cloud. From another perspective, as new technologies force changes to the organizational structure and business processes, it is important to understand how cloud computing changes the IT and non-IT departments and how can this be translated into costs.
Accordingly, this research uses the total cost of ownership approach and transaction cost theory to develop a customer-centric model to estimate the cost of cloud computing. The Research methodology used the Design Science Research approach. Expert interviews were used to develop the model. The model was then validated using four case studies. The model, named Sunny, identifies many costs that need to be estimated, which will help to make the cloud-based digital transformation journey less cloudy. The costs include Meta Services, Continuous Contract management, Monitoring and ITSM Adjustment. From an academic perspective, this research highlights the management efforts required for cloud computing and how misleading the rapid provision potential of the cloud resources can be. From a business perspective, proper estimation of these costs would help customers make informed decisions and vendors make realistic promises.Cloud Computing ist ein wesentlicher Bestandteil der Digitalisierung. Es bietet Unternehmen viele Vorteile, wie Skalierbarkeit und Agilität. Cloud-Kunden sehen Cloud Computing als einen Zug, auf den jedes Unternehmen aufspringen muss. Das bedeutet, dass Einführungsentscheidungen schnell getroffen werden, um mit dem neuen Trend Schritt zu halten. Solche Schnellschüsse haben zu vielen Enttäuschungen bei Cloud-Kunden geführt und die Kosten der Cloud in Frage gestellt. Dies ist auch darauf zurückzuführen, dass es keine Kriterien oder Leitlinien gibt, die den Cloud-Kunden helfen, sich ein vollständiges Bild davon zu machen, was von ihnen erwartet wird, bevor sie in die Cloud gehen. Aus einem anderen Blickwinkel ist es wichtig zu verstehen, wie Cloud Computing IT- und Nicht-IT-Abteilungen verändert und wie sich dies auf die Kosten auswirkt, da neue Technologien Veränderungen in der Organisationsstruktur und den Geschäftsprozessen erzwingen.
Dementsprechend werden in dieser Forschungsarbeit der Total Cost of Ownership-Ansatz und die Transaktionskostentheorie verwendet, um ein kundenorientiertes Modell zur Schätzung der Kosten von Cloud Computing zu entwickeln. Die Forschungsmethodik basiert auf dem Design Science Research Ansatz. Zur Entwicklung des Modells wurden Experteninterviews durchgeführt. Anschließend wurde das Modell anhand von vier Fallstudien validiert. Das Modell mit dem Namen Sunny identifiziert viele Kosten, die geschätzt werden müssen, um die Reise zur digitalen Transformation in der Cloud weniger wolkig zu gestalten. Zu diesen Kosten gehören Meta-Services, kontinuierliches Vertragsmanagement, Überwachung und ITSM-Anpassung. Aus akademischer Sicht verdeutlicht diese Forschung, welcher Verwaltungsaufwand für Cloud Computing erforderlich ist und wie irreführend das schnelle Bereitstellungspotenzial von Cloud-Ressourcen sein kann. Aus Unternehmenssicht würde eine korrekte Einschätzung dieser Kosten den Kunden helfen, fundierte Entscheidungen zu treffen, und den Anbietern, realistische Versprechungen zu machen
Interacting regional-scale regime shifts for biodiversity and ecosystem services
Current trajectories of global change may lead to regime shifts at regional scales, driving coupled human–environment systems to highly degraded states in terms of biodiversity, ecosystem services, and human well-being. For business-as-usual socioeconomic development pathways, regime shifts are projected to occur within the next several decades, to be difficult to reverse, and to have regional- to global-scale impacts on human society. We provide an overview of ecosystem, socioeconomic, and biophysical mechanisms mediating regime shifts and illustrate how these interact at regional scales by aggregation, synergy, and spreading processes. We give detailed examples of interactions for terrestrial ecosystems of central South America and for marine and coastal ecosystems of Southeast Asia. This analysis suggests that degradation of biodiversity and ecosystem services over the twenty-first century could be far greater than was previously predicted. We identify key policy and management opportunities at regional to global scales to avoid these shifts
New metric products, movies and 3D models from old stereopairs and their application to the in situ palaeontological site of Ambrona
[ES] Este artículo está basado en la información del siguiente proyecto:● LDGP_mem_006-1: "[S_Ambrona_Insitu] Levantamiento fotogramétrico del yacimiento paleontológico “Museo in situ” de Ambrona (Soria)", http://hdl.handle.net/10810/7353● LDGP_mem_006-1: "[S_Ambrona_Insitu] Levantamiento fotogramétrico del yacimiento paleontológico “Museo in situ” de Ambrona (Soria)", http://hdl.handle.net/10810/7353[EN] This paper is based on the information gathered in the following project:[EN] 3D modelling tools from photographic pictures have experienced significant improvements in the last years. One of the most outstanding changes is the spread of the photogrammetric systems based on algorithms referred to as Structure from Motion (SfM) in contrast with the traditional stereoscopic pairs. Nevertheless, the availability of important collections of stereoscopic registers collected during past decades invites us to explore the possibilities for re-using these photographs in order to generate new multimedia products, especially due to the fact that many of the documented elements have been largely altered or even disappeared. This article analyses an example of application to the re-use of a collection of photographs from the palaeontological site of Ambrona (Soria, Spain). More specifically, different pieces of software based on Structure from Motion (SfM) algorithms for the generation of 3D models with photographic textures are tested and some derived products such as orthoimages, video or applications of Augmented Reality (AR) are presented.[ES] Las herramientas de modelado 3D a partir de imágenes fotográficas han experimentado avances muy significativos en los últimos años. Uno de los más destacados corresponde a la generalización de los sistemas fotogramétricos basados en los algoritmos denominados Structure from Motion (SfM) sobre los proyectos de documentación tradicional basados en pares estereoscópicos. La existencia de importantes colecciones de registros estereoscópicos realizados durante las décadas anteriores invita a explorar las posibilidades de reutilización de estos registros para la obtención de productos multimedia actuales, máxime cuando algunos de los elementos documentados han sufrido grandes modificaciones o incluso desaparecido. En el presente artículo se analiza la reutilización de colecciones fotográficas de yacimientos paleontológicos mediante un ejemplo centrado en el yacimiento de Ambrona (Soria, España). En concreto, se contrastan varios programas basados en los algoritmos denominados Structure from Motion (SfM) para la generación del modelo 3D con textura y otros productos derivados como ortoimágenes, vídeos o aplicaciones de Realidad Aumentada (RA)
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