27 research outputs found
Adopting multiview pixel mapping for enhancing quality of holoscopic 3D scene in parallax barriers based holoscopic 3D displays
The Autostereoscopic multiview 3D Display is robustly developed and widely available in commercial markets. Excellent improvements are made using pixel mapping techniques and achieved an acceptable 3D resolution with balanced pixel aspect ratio in lens array technology. This paper proposes adopting multiview pixel mapping for enhancing quality constructed holoscopic 3D scene in parallax barriers based holoscopic 3D displays achieving great results. The Holoscopic imaging technology mimics the imaging system of insects, such as the fly, utilizing a single camera, equipped with a large number of micro-lenses, to capture a scene, offering rich parallax information and enhanced 3D feeling without the need of wearing specific eyewear. In addition pixel mapping and holoscopic 3D rendering tools are developed including a custom built holoscopic 3D displays to test the proposed method and carry out a like-to-like comparison.This work has been supported by European Commission under Grant FP7-ICT-2009-4 (3DVIVANT). The authors wish to ex-press their gratitude and thanks for the support given throughout the project
Innovative 3D Depth Map Generation From A Holoscopic 3D Image Based on Graph Cut Technique
Holoscopic 3D imaging is a promising technique for capturing full-colour spatial 3D images using a single aperture holoscopic 3D camera. It mimics fly’s eye technique with a microlens array, which views the scene at a slightly different angle to its adjacent lens that records three-dimensional information onto a two-dimensional surface. This paper proposes a method of depth map generation from a holoscopic 3D image based on graph cut technique. The principal objective of this study is to estimate the depth information presented in a holoscopic 3D image with high precision. As such, depth map extraction is measured from a single still holoscopic 3D image which consists of multiple viewpoint images. The viewpoints are extracted and utilised for disparity calculation via disparity space image technique and pixels displacement is measured with sub-pixel accuracy to overcome the issue of the narrow baseline between the viewpoint images for stereo matching. In addition, cost aggregation is used to correlate the matching costs within a particular neighbouring region using sum of absolute difference (SAD) combined with gradient-based metric and “winner takes all” algorithm is employed to select the minimum elements in the array as optimal disparity value. Finally, the optimal depth map is obtained using graph cut technique. The proposed method extends the utilisation of holoscopic 3D imaging system and enables the expansion of the technology for various applications of autonomous robotics, medical, inspection, AR/VR, security and entertainment where 3D depth sensing and measurement are a concern
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Post-production of holoscopic 3D image
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University LondonHoloscopic 3D imaging also known as “Integral imaging” was first proposed by Lippmann in 1908. It facilitates a promising technique for creating full colour spatial image that exists in space. It promotes a single lens aperture for recording spatial images of a real scene, thus it offers omnidirectional motion parallax and true 3D
depth, which is the fundamental feature for digital refocusing. While stereoscopic and multiview 3D imaging systems simulate human eye technique, holoscopic 3D imaging system mimics fly’s eye technique, in which
viewpoints are orthographic projection. This system enables true 3D representation of a real scene in space, thus it offers richer spatial cues compared to stereoscopic 3D and multiview 3D systems. Focus has been the greatest challenge since the beginning of photography. It is becoming even more critical in film production where focus pullers are finding it difficult to get the right focus with camera resolution becoming increasingly higher. Holoscopic 3D imaging enables the user to carry out re/focusing in post-production. There have been three main types of digital refocusing methods namely Shift and Integration, full resolution, and full resolution with blind. However, these methods suffer from artifacts and unsatisfactory resolution in the final resulting image. For instance the artifacts are in the form of blocky and blurry pictures, due to unmatched boundaries. An upsampling method is proposed that improves the resolution of the resulting image of shift and integration approach. Sub-pixel adjustment of elemental images including “upsampling technique” with smart filters are proposed to reduce the artifacts, introduced by full resolution with blind method as well as to improve both image quality and resolution of the final rendered image. A novel 3D object extraction method is proposed that takes advantage of disparity, which is also applied to generate stereoscopic 3D images from holoscopic 3D
image. Cross correlation matching algorithm is used to obtain the disparity map from the disparity information and the desirable object is then extracted. In addition, 3D image conversion algorithm is proposed for the generation of stereoscopic and multiview 3D images from both unidirectional and omnidirectional holoscopic 3D images, which facilitates 3D content reformation
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Holoscopic 3D image depth estimation and segmentation techniques
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonToday’s 3D imaging techniques offer significant benefits over conventional 2D imaging techniques. The presence of natural depth information in the scene affords the observer an overall improved sense of reality and naturalness. A variety of systems attempting to reach this goal have been designed by many independent research groups, such as stereoscopic and auto-stereoscopic systems. Though the images displayed by such systems tend to cause eye strain, fatigue and headaches after prolonged viewing as users are required to focus on the screen plane/accommodation to converge their eyes to a point in space in a different plane/convergence. Holoscopy is a 3D technology that targets overcoming the above limitations of current 3D technology and was recently developed at Brunel University. This work is part W4.1 of the 3D VIVANT project that is funded by the EU under the ICT program and coordinated by Dr. Aman Aggoun at Brunel University, West London, UK. The objective of the work described in this thesis is to develop estimation and segmentation techniques that are capable of estimating precise 3D depth, and are applicable for holoscopic 3D imaging system. Particular emphasis is given to the task of automatic techniques i.e. favours algorithms with broad generalisation abilities, as no constraints are placed on the setting. Algorithms that provide invariance to most appearance based variation of objects in the scene (e.g. viewpoint changes, deformable objects, presence of noise and changes in lighting). Moreover, have the ability to estimate depth information from both types of holoscopic 3D images i.e. Unidirectional and Omni-directional which gives horizontal parallax and full parallax (vertical and horizontal), respectively. The main aim of this research is to develop 3D depth estimation and 3D image segmentation techniques with great precision. In particular, emphasis on automation of thresholding techniques and cues identifications for development of robust algorithms. A method for depth-through-disparity feature analysis has been built based on the existing correlation between the pixels at a one micro-lens pitch which has been exploited to extract the viewpoint images (VPIs). The corresponding displacement among the VPIs has been exploited to estimate the depth information map via setting and extracting reliable sets of local features. ii Feature-based-point and feature-based-edge are two novel automatic thresholding techniques for detecting and extracting features that have been used in this approach. These techniques offer a solution to the problem of setting and extracting reliable features automatically to improve the performance of the depth estimation related to the generalizations, speed and quality. Due to the resolution limitation of the extracted VPIs, obtaining an accurate 3D depth map is challenging. Therefore, sub-pixel shift and integration is a novel interpolation technique that has been used in this approach to generate super-resolution VPIs. By shift and integration of a set of up-sampled low resolution VPIs, the new information contained in each viewpoint is exploited to obtain a super resolution VPI. This produces a high resolution perspective VPI with wide Field Of View (FOV). This means that the holoscopic 3D image system can be converted into a multi-view 3D image pixel format. Both depth accuracy and a fast execution time have been achieved that improved the 3D depth map. For a 3D object to be recognized the related foreground regions and depth information map needs to be identified. Two novel unsupervised segmentation methods that generate interactive depth maps from single viewpoint segmentation were developed. Both techniques offer new improvements over the existing methods due to their simple use and being fully automatic; therefore, producing the 3D depth interactive map without human interaction. The final contribution is a performance evaluation, to provide an equitable measurement for the extent of the success of the proposed techniques for foreground object segmentation, 3D depth interactive map creation and the generation of 2D super-resolution viewpoint techniques. The no-reference image quality assessment metrics and their correlation with the human perception of quality are used with the help of human participants in a subjective manner
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Moiré-Free Full Parallax Holoscopic 3D Display based on Cross-Lenticular
Holoscopic imaging also known as Integral imaging is a promising 3D solution that mimics the imaging system of insects, such as the fly, utilizing a single camera, equipped with a large number of microlens array, to capture a scene, offering rich parallax information and enhanced 3D feeling without the need of wearing specific eyewear. Recently, initial developments are made for designing a full parallax holoscopic 3D display using parallax barriers which suffers low lighting throughput as the constructed 3D scene is a rather dim. Also a first attempt was made designing an omnidirectional holoscopic 3D display using cross-lenticular which introduces moiré effect. This paper proposes and presents a moiré-free full parallax holoscopic 3D display which offers omnidirectional motion parallax and complete 3D depth
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Holoscopic 3D imaging and display technology: Camera/ processing/ display
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonHoloscopic 3D imaging “Integral imaging” was first proposed by Lippmann in 1908. It has become an attractive technique for creating full colour 3D scene that exists in space. It promotes a single camera aperture for recording spatial information of a real scene and it uses a regularly spaced microlens arrays to simulate the principle of Fly’s eye technique, which creates physical duplicates of light field “true 3D-imaging technique”.
While stereoscopic and multiview 3D imaging systems which simulate human eye technique are widely available in the commercial market, holoscopic 3D imaging technology is still in the research phase. The aim of this research is to investigate spatial resolution of holoscopic 3D imaging and display technology, which includes holoscopic 3D camera, processing and display.
Smart microlens array architecture is proposed that doubles spatial resolution of holoscopic 3D camera horizontally by trading horizontal and vertical resolutions. In particular, it overcomes unbalanced pixel aspect ratio of unidirectional holoscopic 3D images. In addition, omnidirectional holoscopic 3D computer graphics rendering techniques are proposed that simplify the rendering complexity and facilitate holoscopic 3D content generation.
Holoscopic 3D image stitching algorithm is proposed that widens overall viewing angle of holoscopic 3D camera aperture and pre-processing of holoscopic 3D image filters are proposed for spatial data alignment and 3D image data processing. In addition, Dynamic hyperlinker tool is developed that offers interactive holoscopic 3D video content search-ability and browse-ability.
Novel pixel mapping techniques are proposed that improves spatial resolution and visual definition in space. For instance, 4D-DSPM enhances 3D pixels per inch from 44 3D-PPIs to 176 3D-PPIs horizontally and achieves spatial resolution of 1365 Ă— 384 3D-Pixels whereas the traditional spatial resolution is 341 Ă— 1536 3D-Pixels. In addition distributed pixel mapping is proposed that improves quality of holoscopic 3D scene in space by creating RGB-colour channel elemental images
Recognition of Holoscopic 3D Video Hand Gesture Using Convolutional Neural Networks
Copyright © 2020 by the authors. The convolutional neural network (CNN) algorithm is one of the efficient techniques to recognize hand gestures. In human–computer interaction, a human gesture is a non-verbal communication mode, as users communicate with a computer via input devices. In this article, 3D micro hand gesture recognition disparity experiments are proposed using CNN. This study includes twelve 3D micro hand motions recorded for three different subjects. The system is validated by an experiment that is implemented on twenty different subjects of different ages. The results are analysed and evaluated based on execution time, training, testing, sensitivity, specificity, positive and negative predictive value, and likelihood. The CNN training results show an accuracy as high as 100%, which present superior performance in all factors. On the other hand, the validation results average about 99% accuracy. The CNN algorithm has proven to be the most accurate classification tool for micro gesture recognition.Imam Abdulrahman bin Faisal Universit
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Depth Estimation from a Single Holoscopic 3D Image and Image Up-sampling with Deep-learning
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London3D depth information is widely utilized in industries such as security, autonomous vehicles, robotics, 3D printing, AR/VR entertainment, cinematography and medical science. However, state-of-the-art imaging and 3D depth-sensing technologies are rather complicated or expensive and still lack scalability and interoperability. The research identified, entails the development of an innovative technique for reliable and efficient 3D depth estimation that deliver better accuracy. The proposed (1) multilayer Holoscopic 3D encoding technique reduces the computational cost of extracting viewpoint images from complex structured Holoscopic 3D data by 95%, by using labelled multilayer elemental images. It also addresses misplacement of elemental image pixels due to lens distortion error. The multilayer Holoscopic 3D encoding computing efficiency leads to the implementation of real-time 3D depth-dependent applications. Also, (2) an innovative approach of a deep learning-based single image super-resolution framework is developed and evaluated. It identified that learning-based image up-sampling techniques could be used regardless of inadequate 3D training data, as 2D training data can yield the same results.
(3) The research is extended further by implementation of an H3D depth disparity -based framework, where a Holoscopic content adaptation technique for extracting semi-segmented stereo viewpoint image is introduced, and the design of a smart 3D depth mapping technique is proposed. Particularly, it provides a somewhat accurate 3D depth estimation from H3D images in near real-time. Holoscopic 3D image has thousands of perspective elemental images from omnidirectional viewpoint images and (4) a novel 3D depth estimation technique is developed to estimates 3D depth information directly from a single Holoscopic 3D image without the loss of any angular information and the introduction of unwanted artefacts. The proposed 3D depth measurement techniques are computationally efficient and robust with high accuracy; these can be incorporated in real-time applications of autonomous vehicles, security and AR/VR for real-time interaction
Innovative 3D Depth Map Generation From A Holoscopic 3D Image Based on Graph Cut Technique
Holoscopic 3D imaging is a promising technique for capturing full-colour spatial 3D images using a single aperture holoscopic 3D camera. It mimics fly’s eye technique with a microlens array, which views the scene at a slightly different angle to its adjacent lens that records three-dimensional information onto a two-dimensional surface. This paper proposes a method of depth map generation from a holoscopic 3D image based on graph cut technique. The principal objective of this study is to estimate the depth information presented in a Holoscopic 3D image with high precision. As such, depth map extraction is measured from a single still holoscopic 3D image which consists of multiple viewpoint images. The viewpoints are extracted and utilised for disparity calculation via disparity space image technique and pixels displacement is measured with sub-pixel accuracy to overcome the issue of the narrow baseline between the viewpoint images for stereo matching. In addition, cost aggregation is used to correlate the matching costs within a particular neighbouring region using sum of absolute difference (SAD) combined with gradient-based metric and “winner takes all” algorithm is employed to select the minimum elements in the array as optimal disparity value. Finally, the optimal depth map is obtained using graph cut technique. The proposed method extends the utilisation of holoscopic 3D imaging system and enables the expansion of the technology for various applications of autonomous robotics, medical, inspection, AR/VR, security and entertainment where 3D depth sensing and measurement are a concern.NPR
Real Time Holoscopic 3D Video Interlacing
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