14,042 research outputs found

    Learning to Race through Coordinate Descent Bayesian Optimisation

    Full text link
    In the automation of many kinds of processes, the observable outcome can often be described as the combined effect of an entire sequence of actions, or controls, applied throughout its execution. In these cases, strategies to optimise control policies for individual stages of the process might not be applicable, and instead the whole policy might have to be optimised at once. On the other hand, the cost to evaluate the policy's performance might also be high, being desirable that a solution can be found with as few interactions as possible with the real system. We consider the problem of optimising control policies to allow a robot to complete a given race track within a minimum amount of time. We assume that the robot has no prior information about the track or its own dynamical model, just an initial valid driving example. Localisation is only applied to monitor the robot and to provide an indication of its position along the track's centre axis. We propose a method for finding a policy that minimises the time per lap while keeping the vehicle on the track using a Bayesian optimisation (BO) approach over a reproducing kernel Hilbert space. We apply an algorithm to search more efficiently over high-dimensional policy-parameter spaces with BO, by iterating over each dimension individually, in a sequential coordinate descent-like scheme. Experiments demonstrate the performance of the algorithm against other methods in a simulated car racing environment.Comment: Accepted as conference paper for the 2018 IEEE International Conference on Robotics and Automation (ICRA

    Fingerprint Policy Optimisation for Robust Reinforcement Learning

    Full text link
    Policy gradient methods ignore the potential value of adjusting environment variables: unobservable state features that are randomly determined by the environment in a physical setting, but are controllable in a simulator. This can lead to slow learning, or convergence to suboptimal policies, if the environment variable has a large impact on the transition dynamics. In this paper, we present fingerprint policy optimisation (FPO), which finds a policy that is optimal in expectation across the distribution of environment variables. The central idea is to use Bayesian optimisation (BO) to actively select the distribution of the environment variable that maximises the improvement generated by each iteration of the policy gradient method. To make this BO practical, we contribute two easy-to-compute low-dimensional fingerprints of the current policy. Our experiments show that FPO can efficiently learn policies that are robust to significant rare events, which are unlikely to be observable under random sampling, but are key to learning good policies.Comment: ICML 201
    • …
    corecore