180 research outputs found
Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons
Current methods for skeleton-based human action recognition usually work with
completely observed skeletons. However, in real scenarios, it is prone to
capture incomplete and noisy skeletons, which will deteriorate the performance
of traditional models. To enhance the robustness of action recognition models
to incomplete skeletons, we propose a multi-stream graph convolutional network
(GCN) for exploring sufficient discriminative features distributed over all
skeleton joints. Here, each stream of the network is only responsible for
learning features from currently unactivated joints, which are distinguished by
the class activation maps (CAM) obtained by preceding streams, so that the
activated joints of the proposed method are obviously more than traditional
methods. Thus, the proposed method is termed richly activated GCN (RA-GCN),
where the richly discovered features will improve the robustness of the model.
Compared to the state-of-the-art methods, the RA-GCN achieves comparable
performance on the NTU RGB+D dataset. Moreover, on a synthetic occlusion
dataset, the performance deterioration can be alleviated by the RA-GCN
significantly.Comment: Accepted by ICIP 2019, 5 pages, 3 figures, 3 table
Action tube extraction based 3D-CNN for RGB-D action recognition
In this paper we propose a novel action tube extractor for RGB-D action recognition in trimmed videos. The action tube extractor takes as input a video and outputs an action tube. The method consists of two parts: spatial tube extraction and temporal sampling. The first part is built upon MobileNet-SSD and its role is to define the spatial region where the action takes place. The second part is based on the structural similarity index (SSIM) and is designed to remove frames without obvious motion from the primary action tube. The final extracted action tube has two benefits: 1) a higher ratio of ROI (subjects of action) to background; 2) most frames contain obvious motion change. We propose to use a two-stream (RGB and Depth) I3D architecture as our 3D-CNN model. Our approach outperforms the state-of-the-art methods on the OA and NTU RGB-D datasets. © 2018 IEEE.Peer ReviewedPostprint (published version
Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks
This paper proposes three simple, compact yet effective representations of
depth sequences, referred to respectively as Dynamic Depth Images (DDI),
Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images
(DDMNI). These dynamic images are constructed from a sequence of depth maps
using bidirectional rank pooling to effectively capture the spatial-temporal
information. Such image-based representations enable us to fine-tune the
existing ConvNets models trained on image data for classification of depth
sequences, without introducing large parameters to learn. Upon the proposed
representations, a convolutional Neural networks (ConvNets) based method is
developed for gesture recognition and evaluated on the Large-scale Isolated
Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The
method achieved 55.57\% classification accuracy and ranked place in
this challenge but was very close to the best performance even though we only
used depth data.Comment: arXiv admin note: text overlap with arXiv:1608.0633
Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks
This paper addresses the problem of continuous gesture recognition from
sequences of depth maps using convolutional neutral networks (ConvNets). The
proposed method first segments individual gestures from a depth sequence based
on quantity of movement (QOM). For each segmented gesture, an Improved Depth
Motion Map (IDMM), which converts the depth sequence into one image, is
constructed and fed to a ConvNet for recognition. The IDMM effectively encodes
both spatial and temporal information and allows the fine-tuning with existing
ConvNet models for classification without introducing millions of parameters to
learn. The proposed method is evaluated on the Large-scale Continuous Gesture
Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved
the performance of 0.2655 (Mean Jaccard Index) and ranked place in
this challenge
Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks
Recently, Convolutional Neural Networks (ConvNets) have shown promising
performances in many computer vision tasks, especially image-based recognition.
How to effectively use ConvNets for video-based recognition is still an open
problem. In this paper, we propose a compact, effective yet simple method to
encode spatio-temporal information carried in skeleton sequences into
multiple images, referred to as Joint Trajectory Maps (JTM), and ConvNets
are adopted to exploit the discriminative features for real-time human action
recognition. The proposed method has been evaluated on three public benchmarks,
i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal
human action dataset (UTD-MHAD) and achieved the state-of-the-art results
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