3 research outputs found

    Object Sorting Using a Global Texture-Shape 3D Feature Descriptor

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    Object recognition and grasping plays a key role in robotic systems, especially for the autonomous robots to implement object sorting tasks in a warehouse. In this paper, we present a global texture-shape 3D feature descriptor which can be utilized in a system of object recognition and grasping, and can perform object sorting tasks well. Our proposed descriptor stems from the clustered viewpoint feature histogram (CVFH), which relies on the geometrical information of the whole 3D object surface only, and can not perform well in recognizing the objects with similar geometrical information. Therefore, we extend the CVFH descriptor with texture and color information to generate a new global 3D feature descriptor. The proposed descriptor is evaluated in tasks of recognizing and classifying 3D objects by applying multi-class support vector machines (SVM) in both public 3D image dataset and real scenes. The results of evaluation show that the proposed descriptor achieves a significant better performance for object recognition compared with the original CVFH. Then, the proposed descriptor is applied in our object recognition and grasping system, showing that the proposed descriptor helps the system implement the object recognition, object grasping and object sorting tasks well

    Hierarchical object geometric categorization and appearance classification for mobile manipulation

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    Abstract — In this paper we present a comprehensive object categorization and classification system, of great importance for mobile manipulation applications in indoor environments. In detail, we tackle the problem of recognizing everyday objects that are useful for a personal robotic assistant in fulfilling its tasks, using a hierarchical multi-modal 3D-2D processing and classification system. The acquired 3D data is used to estimate geometric labels (plane, cylinder, edge, rim, sphere) at each voxel cell using the Radius-based Surface Descriptor (RSD). Then, we propose the use of a Global RSD feature (GRSD) to categorize point clusters that are geometrically identical into one of the object categories. Once a geometric category and a 3D position is obtained for each object cluster, we extract the region of interest in the camera image and compute a SURF-based feature vector for it. Thus we obtain the exact object instanc

    Interactive Open-Ended Learning for 3D Object Recognition

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    The thesis contributes in several important ways to the research area of 3D object category learning and recognition. To cope with the mentioned limitations, we look at human cognition, in particular at the fact that human beings learn to recognize object categories ceaselessly over time. This ability to refine knowledge from the set of accumulated experiences facilitates the adaptation to new environments. Inspired by this capability, we seek to create a cognitive object perception and perceptual learning architecture that can learn 3D object categories in an open-ended fashion. In this context, ``open-ended'' implies that the set of categories to be learned is not known in advance, and the training instances are extracted from actual experiences of a robot, and thus become gradually available, rather than being available since the beginning of the learning process. In particular, this architecture provides perception capabilities that will allow robots to incrementally learn object categories from the set of accumulated experiences and reason about how to perform complex tasks. This framework integrates detection, tracking, teaching, learning, and recognition of objects. An extensive set of systematic experiments, in multiple experimental settings, was carried out to thoroughly evaluate the described learning approaches. Experimental results show that the proposed system is able to interact with human users, learn new object categories over time, as well as perform complex tasks. The contributions presented in this thesis have been fully implemented and evaluated on different standard object and scene datasets and empirically evaluated on different robotic platforms.Comment: PhD thesi
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