5,278 research outputs found
DAP3D-Net: Where, What and How Actions Occur in Videos?
Action parsing in videos with complex scenes is an interesting but
challenging task in computer vision. In this paper, we propose a generic 3D
convolutional neural network in a multi-task learning manner for effective Deep
Action Parsing (DAP3D-Net) in videos. Particularly, in the training phase,
action localization, classification and attributes learning can be jointly
optimized on our appearancemotion data via DAP3D-Net. For an upcoming test
video, we can describe each individual action in the video simultaneously as:
Where the action occurs, What the action is and How the action is performed. To
well demonstrate the effectiveness of the proposed DAP3D-Net, we also
contribute a new Numerous-category Aligned Synthetic Action dataset, i.e.,
NASA, which consists of 200; 000 action clips of more than 300 categories and
with 33 pre-defined action attributes in two hierarchical levels (i.e.,
low-level attributes of basic body part movements and high-level attributes
related to action motion). We learn DAP3D-Net using the NASA dataset and then
evaluate it on our collected Human Action Understanding (HAU) dataset.
Experimental results show that our approach can accurately localize, categorize
and describe multiple actions in realistic videos
Bottom-Up and Top-Down Reasoning with Hierarchical Rectified Gaussians
Convolutional neural nets (CNNs) have demonstrated remarkable performance in
recent history. Such approaches tend to work in a unidirectional bottom-up
feed-forward fashion. However, practical experience and biological evidence
tells us that feedback plays a crucial role, particularly for detailed spatial
understanding tasks. This work explores bidirectional architectures that also
reason with top-down feedback: neural units are influenced by both lower and
higher-level units.
We do so by treating units as rectified latent variables in a quadratic
energy function, which can be seen as a hierarchical Rectified Gaussian model
(RGs). We show that RGs can be optimized with a quadratic program (QP), that
can in turn be optimized with a recurrent neural network (with rectified linear
units). This allows RGs to be trained with GPU-optimized gradient descent. From
a theoretical perspective, RGs help establish a connection between CNNs and
hierarchical probabilistic models. From a practical perspective, RGs are well
suited for detailed spatial tasks that can benefit from top-down reasoning. We
illustrate them on the challenging task of keypoint localization under
occlusions, where local bottom-up evidence may be misleading. We demonstrate
state-of-the-art results on challenging benchmarks.Comment: To appear in CVPR 201
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