4 research outputs found

    Automatic Segmentation of Trees in Dynamic Outdoor Environments

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    Segmentation in dynamic outdoor environments can be difficult when the illumination levels and other aspects of the scene cannot be controlled. Specifically in orchard and vineyard automation contexts, a background material is often used to shield a camera\u27s field of view from other rows of crops. In this paper, we describe a method that uses superpixels to determine low texture regions of the image that correspond to the background material, and then show how this information can be integrated with the color distribution of the image to compute optimal segmentation parameters to segment objects of interest. Quantitative and qualitative experiments demonstrate the suitability of this approach for dynamic outdoor environments, specifically for tree reconstruction and apple flower detection application

    Enhancement of Background Subtraction Techniques Using a Second Derivative in Gradient Direction Filter

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    HIERARCHICAL DATA STRUCTURE FOR REAL-TIME BACKGROUND SUBTRACTION

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    This paper seeks to increase the efficiency of background subtraction algorithms for motion detection. Our method uses a quadtree-base hierarchical framework that samples a small portion of the pixels in each image and yet produces motion detection results that are very similar compared to the conventional methods that raster scan entire images. The hierarchical data structure presented in this paper can be used with any background subtraction algorithm that employs background modeling and motion detection on a per-pixel basis. We have tested our method using two common background subtraction algorithms: Running Average and Mixture of Gaussian. Our experimental results show that the application of the hierarchical data structure significantly increases the processing speed for accurate motion detection. For example, the Mixture of Gaussian method with our hierarchical data structure is able to process 1600 by 1200 images at 11~12 frames per second compared to 2~3 frames per second without using the hierarchical data structure
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