816 research outputs found

    Distributed guided local search for solving binary DisCSPs.

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    We introduce the Distributed Guided Local Search (Dist- GLS) algorithm for solving Distributed Constraint Satisfaction Problems. Our algorithm is based on the centralised Guided Local Search algorithm, which is extended with additional heuristics in order to enhance its efficiency in distributed scenarios. We discuss the strategies we use for dealing with local optima in the search for solutions and compare performance of Dist-GLS with that of Distributed Breakout (DBA). In addition, we provide the results of our experiments with distributed versions of random binary constraint satisfaction and graph colouring problems

    Algorithms for the minimum sum coloring problem: a review

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    The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex coloring problem which has a number of AI related applications. Due to its theoretical and practical relevance, MSCP attracts increasing attention. The only existing review on the problem dates back to 2004 and mainly covers the history of MSCP and theoretical developments on specific graphs. In recent years, the field has witnessed significant progresses on approximation algorithms and practical solution algorithms. The purpose of this review is to provide a comprehensive inspection of the most recent and representative MSCP algorithms. To be informative, we identify the general framework followed by practical solution algorithms and the key ingredients that make them successful. By classifying the main search strategies and putting forward the critical elements of the reviewed methods, we wish to encourage future development of more powerful methods and motivate new applications

    Combining search strategies for distributed constraint satisfaction.

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    Many real-life problems such as distributed meeting scheduling, mobile frequency allocation and resource allocation can be solved using multi-agent paradigms. Distributed constraint satisfaction problems (DisCSPs) is a framework for describing such problems in terms of related subproblems, called a complex local problem (CLP), which are dispersed over a number of locations, each with its own constraints on the values their variables can take. An agent knows the variables in its CLP plus the variables (and their current value) which are directly related to one of its own variables and the constraints relating them. It knows little about the rest of the problem. Thus, each CLP is solved by an agent which cooperates with other agents to solve the overall problem. Algorithms for solving DisCSPs can be classified as either systematic or local search with the former being complete and the latter incomplete. The algorithms generally assume that each agent has only one variable as they can solve DisCSP with CLPs using virtual agents. However, in large DisCSPs where it is appropriate to trade completeness off against timeliness, systematic search algorithms can be expensive when compared to local search algorithms which generally converge quicker to a solution (if a solution is found) when compared to systematic algorithms. A major drawback of local search algorithms is getting stuck at local optima. Significant researches have focused on heuristics which can be used in an attempt to either escape or avoid local optima. This thesis makes significant contributions to local search algorithms for DisCSPs. Firstly, we present a novel combination of heuristics in DynAPP (Dynamic Agent Prioritisation with Penalties), which is a distributed synchronous local search algorithm for solving DisCSPs having one variable per agent. DynAPP combines penalties on values and dynamic agent prioritisation heuristics to escape local optima. Secondly, we develop a divide and conquer approach that handles DisCSP with CLPs by exploiting the structure of the problem. The divide and conquer approach prioritises the finding of variable instantiations which satisfy the constraints between agents which are often more expensive to satisfy when compared to constraints within an agent. The approach also exploits concurrency and combines the following search strategies: (i) both systematic and local searches; (ii) both centralised and distributed searches; and (iii) a modified compilation strategy. We also present an algorithm that implements the divide and conquer approach in Multi-DCA (Divide and Conquer Algorithm for Agents with CLPs). DynAPP and Multi-DCA were evaluated on several benchmark problems and compared to the leading algorithms for DisCSPs and DisCSPs with CLPs respectively. The results show that at the region of difficult problems, combining search heuristics and exploiting problem structure in distributed constraint satisfaction achieve significant benefits (i.e. generally used less computational time and communication costs) over existing competing methods

    Hybrid algorithms for distributed constraint satisfaction.

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    A Distributed Constraint Satisfaction Problem (DisCSP) is a CSP which is divided into several inter-related complex local problems, each assigned to a different agent. Thus, each agent has knowledge of the variables and corresponding domains of its local problem together with the constraints relating its own variables (intra-agent constraints) and the constraints linking its local problem to other local problems (inter-agent constraints). DisCSPs have a variety of practical applications including, for example, meeting scheduling and sensor networks. Existing approaches to Distributed Constraint Satisfaction can be mainly classified into two families of algorithms: systematic search and local search. Systematic search algorithms are complete but may take exponential time. Local search algorithms often converge quicker to a solution for large problems but are incomplete. Problem solving could be improved through using hybrid algorithms combining the completeness of systematic search with the speed of local search. This thesis explores hybrid (systematic + local search) algorithms which cooperate to solve DisCSPs. Three new hybrid approaches which combine both systematic and local search for Distributed Constraint Satisfaction are presented: (i) DisHyb; (ii) Multi-Hyb and; (iii) Multi-HDCS. These approaches use distributed local search to gather information about difficult variables and best values in the problem. Distributed systematic search is run with a variable and value ordering determined by the knowledge learnt through local search. Two implementations of each of the three approaches are presented: (i) using penalties as the distributed local search strategy and; (ii) using breakout as the distributed local search strategy. The three approaches are evaluated on several problem classes. The empirical evaluation shows these distributed hybrid approaches to significantly outperform both systematic and local search DisCSP algorithms. DisHyb, Multi-Hyb and Multi-HDCS are shown to substantially speed-up distributed problem solving with distributed systematic search taking less time to run by using the information learnt by distributed local search. As a consequence, larger problems can now be solved in a more practical timeframe

    A Parameterisation of Algorithms for Distributed Constraint Optimisation via Potential Games

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    This paper introduces a parameterisation of learning algorithms for distributed constraint optimisation problems (DCOPs). This parameterisation encompasses many algorithms developed in both the computer science and game theory literatures. It is built on our insight that when formulated as noncooperative games, DCOPs form a subset of the class of potential games. This result allows us to prove convergence properties of algorithms developed in the computer science literature using game theoretic methods. Furthermore, our parameterisation can assist system designers by making the pros and cons of, and the synergies between, the various DCOP algorithm components clear

    An Integrated Method Based on PSO and EDA for the Max-Cut Problem

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    The max-cut problem is NP-hard combinatorial optimization problem with many real world applications. In this paper, we propose an integrated method based on particle swarm optimization and estimation of distribution algorithm (PSO-EDA) for solving the max-cut problem. The integrated algorithm overcomes the shortcomings of particle swarm optimization and estimation of distribution algorithm. To enhance the performance of the PSO-EDA, a fast local search procedure is applied. In addition, a path relinking procedure is developed to intensify the search. To evaluate the performance of PSO-EDA, extensive experiments were carried out on two sets of benchmark instances with 800 to 20000 vertices from the literature. Computational results and comparisons show that PSO-EDA significantly outperforms the existing PSO-based and EDA-based algorithms for the max-cut problem. Compared with other best performing algorithms, PSO-EDA is able to find very competitive results in terms of solution quality
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