3 research outputs found

    Teaching how to program using automated assessment and functional glossy games (Experience Report)

    Get PDF
    Our department has long been an advocate of the functional-first school of programming and has been teaching Haskell as a first language in introductory programming course units for 20 years. Although the functional style is largely beneficial, it needs to be taught in an enthusiastic and captivating way to fight the unusually high computer science drop-out rates and appeal to a heterogeneous population of students.This paper reports our experience of restructuring, over the last 5 years, an introductory laboratory course unit that trains hands-on functional programming concepts and good software development practices. We have been using game programming to keep students motivated, and following a methodology that hinges on test-driven development and continuous bidirectional feedback. We summarise successes and missteps, and how we have learned from our experience to arrive at a model for comprehensive and interactive functional game programming assignments and a general functionally-powered automated assessment platform, that together provide a more engaging learning experience for students. In our experience, we have been able to teach increasingly more advanced functional programming concepts while improving student engagement.The authors would like to thank the precursors of the 20-year functional programming culture and FPro unit at our university, and all the instructors and TAs that have been involved in the PLab unit throughout the years. This work is financed by the ERDFs European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme within project POCI-01-0145-FEDER-006961, and by National Funds through the Portuguese funding agency, FCT s Fundacao para a Ciencia e a Tecnologia as part of project UID/EEA/50014/2013

    Haskell in Space An Interactive Game as a Functional Programming Exercise

    No full text
    This paper describes a practical exercise set to an introductory functional programming course. The exercise is to implement a small game involving a space ship in an asteroids belt, after the fashion of the classic Asteroids arcade game. The positive experience suggests that interactive graphics programs of this kind make good and entertaining programming exercises for functional programming courses.

    Haskell in Space - An Interactive Game as a Functional Programming Exercise

    No full text
    This short paper describes the final practical exercise in a functional programming course for second year computer science students at the University of Bremen. The exercise was to implement a small game involving a space ship in an asteroids belt, after the fashion of the classic Asteroids arcade game. We suggest that interactive graphics programs of this kind make good and entertaining programming exercises for functional programming courses
    corecore