1,418 research outputs found

    Hardware requirements for realizing a quantum advantage with deterministic single-photon sources

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    Boson sampling is a specialised algorithm native to the quantum photonic platform developed for near-term demonstrations of quantum advantage over classical computers. While clear useful applications for such near-term pre-fault-tolerance devices are not currently known, reaching a quantum advantage regime serves as a useful benchmark for the hardware. Here, we analyse and detail hardware requirements needed to reach quantum advantage with deterministic quantum emitters, a promising platform for photonic quantum computing. We elucidate key steps that can be taken in experiments to overcome practical constraints and establish quantitative hardware-level requirements. We find that quantum advantage is within reach using quantum emitters with an efficiency of 60%-70% and interferometers constructed according to a hybrid-mode-encoding architecture, constituted of Mach-Zehnder interferometers with an insertion loss of 0.0035 (a transmittance of 99.92%) per component

    Astronomical random numbers for quantum foundations experiments

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    Photons from distant astronomical sources can be used as a classical source of randomness to improve fundamental tests of quantum nonlocality, wave-particle duality, and local realism through Bell's inequality and delayed-choice quantum eraser tests inspired by Wheeler's cosmic-scale Mach-Zehnder interferometer gedankenexperiment. Such sources of random numbers may also be useful for information-theoretic applications such as key distribution for quantum cryptography. Building on the design of an "astronomical random-number generator" developed for the recent "cosmic Bell" experiment [Handsteiner et al., Phys. Rev. Lett. 118, 060401 (2017)], in this paper we report on the design and characterization of a device that, with 20-nanosecond latency, outputs a bit based on whether the wavelength of an incoming photon is greater than or less than 700 nm. Using the one-meter telescope at the Jet Propulsion Laboratory (JPL) Table Mountain Observatory, we generated random bits from astronomical photons in both color channels from 50 stars of varying color and magnitude, and from 12 quasars with redshifts up to z=3.9z = 3.9. With stars, we achieved bit rates of 1×106\sim 1 \times 10^6 Hz / m2^2, limited by saturation for our single-photon detectors, and with quasars of magnitudes between 12.9 and 16, we achieved rates between 102\sim 10^2 and 2×1032 \times 10^3 Hz /m2^2. For bright quasars, the resulting bitstreams exhibit sufficiently low amounts of statistical predictability as quantified by the mutual information. In addition, a sufficiently high fraction of bits generated are of true astronomical origin in order to address both the locality and freedom-of-choice loopholes when used to set the measurement settings in a test of the Bell-CHSH inequality.Comment: 17 pages, 12 figures. References added and minor edits to match published versio

    Quantum Computing

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    Quantum mechanics---the theory describing the fundamental workings of nature---is famously counterintuitive: it predicts that a particle can be in two places at the same time, and that two remote particles can be inextricably and instantaneously linked. These predictions have been the topic of intense metaphysical debate ever since the theory's inception early last century. However, supreme predictive power combined with direct experimental observation of some of these unusual phenomena leave little doubt as to its fundamental correctness. In fact, without quantum mechanics we could not explain the workings of a laser, nor indeed how a fridge magnet operates. Over the last several decades quantum information science has emerged to seek answers to the question: can we gain some advantage by storing, transmitting and processing information encoded in systems that exhibit these unique quantum properties? Today it is understood that the answer is yes. Many research groups around the world are working towards one of the most ambitious goals humankind has ever embarked upon: a quantum computer that promises to exponentially improve computational power for particular tasks. A number of physical systems, spanning much of modern physics, are being developed for this task---ranging from single particles of light to superconducting circuits---and it is not yet clear which, if any, will ultimately prove successful. Here we describe the latest developments for each of the leading approaches and explain what the major challenges are for the future.Comment: 26 pages, 7 figures, 291 references. Early draft of Nature 464, 45-53 (4 March 2010). Published version is more up-to-date and has several corrections, but is half the length with far fewer reference

    Technologies for trapped-ion quantum information systems

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    Scaling-up from prototype systems to dense arrays of ions on chip, or vast networks of ions connected by photonic channels, will require developing entirely new technologies that combine miniaturized ion trapping systems with devices to capture, transmit and detect light, while refining how ions are confined and controlled. Building a cohesive ion system from such diverse parts involves many challenges, including navigating materials incompatibilities and undesired coupling between elements. Here, we review our recent efforts to create scalable ion systems incorporating unconventional materials such as graphene and indium tin oxide, integrating devices like optical fibers and mirrors, and exploring alternative ion loading and trapping techniques.Comment: 19 pages, 18 figure

    Trapped-Ion Quantum Computing: Progress and Challenges

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    Trapped ions are among the most promising systems for practical quantum computing (QC). The basic requirements for universal QC have all been demonstrated with ions and quantum algorithms using few-ion-qubit systems have been implemented. We review the state of the field, covering the basics of how trapped ions are used for QC and their strengths and limitations as qubits. In addition, we discuss what is being done, and what may be required, to increase the scale of trapped ion quantum computers while mitigating decoherence and control errors. Finally, we explore the outlook for trapped-ion QC. In particular, we discuss near-term applications, considerations impacting the design of future systems of trapped ions, and experiments and demonstrations that may further inform these considerations.Comment: The following article has been submitted to Applied Physics Review

    Density-matrix simulation of small surface codes under current and projected experimental noise

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    We present a full density-matrix simulation of the quantum memory and computing performance of the distance-3 logical qubit Surface-17, following a recently proposed quantum circuit and using experimental error parameters for transmon qubits in a planar circuit QED architecture. We use this simulation to optimize components of the QEC scheme (e.g., trading off stabilizer measurement infidelity for reduced cycle time) and to investigate the benefits of feedback harnessing the fundamental asymmetry of relaxation-dominated error in the constituent transmons. A lower-order approximate calculation extends these predictions to the distance-55 Surface-49. These results clearly indicate error rates below the fault-tolerance threshold of surface code, and the potential for Surface-17 to perform beyond the break-even point of quantum memory. At state-of-the-art qubit relaxation times and readout speeds, Surface-49 could surpass the break-even point of computation.Comment: 10 pages + 8 pages appendix, 12 figure
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