5 research outputs found

    Feeling for Sound:Mapping Sonic Data to Haptic Perceptions

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    This paper presents a system for exploring different dimensions of a soundthrough the use of haptic feedback. The Novint Falcon force feedback interfaceis used to scan through soundfiles as a subject moves their hand horizontallyfrom left to right, and to relay information about volume, frequency content,noisiness, or potentially any analysable parameter back to the subject throughforces acting on their hand. General practicalities of mapping sonic elements to physical forces areconsidered, such as the problem of representing detailed data through vaguephysical sensation, approaches to applying forces to the hand that do notinterfering with the smooth operation of the device, and the relative merits ofdiscreet and continuous mappings. Three approaches to generating the forcevector are discussed: 1) the use of simulated detents to identify areas of anaudio parameter over a certain threshold, 2) applying friction proportional tothe level of the audio parameter along the axis of movement, and 3) creatingforces perpendicular to the subject's hand movements.Presentation of audio information in this manner could be beneficial for`pre-feeling' as a method for selecting material to play during a liveperformance, assisting visually impaired audio engineers, and as a generalaugmentation of standard audio editing environments

    Haptics Rendering: Introductory Concepts

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    Markov-Gibbs Random Field Approach for Modeling of Skin Surface Textures

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    Medical imaging has been contributing to dermatology by providing computer-based assistance by 2D digital imaging of skin and processing of images. Skin imaging can be more effective by inclusion of 3D skin features. Furthermore, clinical examination of skin consists of both visual and tactile inspection. The tactile sensation is related to 3D surface profiles and mechanical parameters. The 3D imaging of skin can also be integrated with haptic technology for computer-based tactile inspection. The research objective of this work is to model 3D surface textures of skin. A 3D image acquisition set up capturing skin surface textures at high resolution (~0.1 mm) has been used. An algorithm to extract 2D grayscale texture (height map) from 3D texture has been presented. The extracted 2D textures are then modeled using Markov-Gibbs random field (MGRF) modeling technique. The modeling results for MGRF model depend on input texture characteristics. The homogeneous, spatially invariant texture patterns are modeled successfully. From the observation of skin samples, we classify three key features of3D skin profiles i.e. curvature of underlying limb, wrinkles/line like features and fine textures. The skin samples are distributed in three input sets to see the MGRF model's response to each of these 3D features. First set consists of all three features. Second set is obtained after elimination of curvature and contains both wrinkle/line like features and fine textures. Third set is also obtained after elimination of curvature but consists of fine textures only. MGRF modeling for set I did not result in any visual similarity. Hence the curvature of underlying limbs cannot be modeled successfully and makes an inhomogeneous feature. For set 2 the wrinkle/line like features can be modeled with low/medium visual similarity depending on the spatial invariance. The results for set 3 show that fine textures of skin are almost always modeled successfully with medium/high visual similarity and make a homogeneous feature. We conclude that the MGRF model is able to model fine textures of skin successfully which are on scale of~ 0.1 mm. The surface profiles on this resolution can provide haptic sensation of roughness and friction. Therefore fine textures can be an important clue to different skin conditions perceived through tactile inspection via a haptic device

    Haptic display of visual images

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