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On Quantifying Qualitative Geospatial Data: A Probabilistic Approach
Living in the era of data deluge, we have witnessed a web content explosion,
largely due to the massive availability of User-Generated Content (UGC). In
this work, we specifically consider the problem of geospatial information
extraction and representation, where one can exploit diverse sources of
information (such as image and audio data, text data, etc), going beyond
traditional volunteered geographic information. Our ambition is to include
available narrative information in an effort to better explain geospatial
relationships: with spatial reasoning being a basic form of human cognition,
narratives expressing such experiences typically contain qualitative spatial
data, i.e., spatial objects and spatial relationships.
To this end, we formulate a quantitative approach for the representation of
qualitative spatial relations extracted from UGC in the form of texts. The
proposed method quantifies such relations based on multiple text observations.
Such observations provide distance and orientation features which are utilized
by a greedy Expectation Maximization-based (EM) algorithm to infer a
probability distribution over predefined spatial relationships; the latter
represent the quantified relationships under user-defined probabilistic
assumptions. We evaluate the applicability and quality of the proposed approach
using real UGC data originating from an actual travel blog text corpus. To
verify the quality of the result, we generate grid-based maps visualizing the
spatial extent of the various relations
Single camera pose estimation using Bayesian filtering and Kinect motion priors
Traditional approaches to upper body pose estimation using monocular vision
rely on complex body models and a large variety of geometric constraints. We
argue that this is not ideal and somewhat inelegant as it results in large
processing burdens, and instead attempt to incorporate these constraints
through priors obtained directly from training data. A prior distribution
covering the probability of a human pose occurring is used to incorporate
likely human poses. This distribution is obtained offline, by fitting a
Gaussian mixture model to a large dataset of recorded human body poses, tracked
using a Kinect sensor. We combine this prior information with a random walk
transition model to obtain an upper body model, suitable for use within a
recursive Bayesian filtering framework. Our model can be viewed as a mixture of
discrete Ornstein-Uhlenbeck processes, in that states behave as random walks,
but drift towards a set of typically observed poses. This model is combined
with measurements of the human head and hand positions, using recursive
Bayesian estimation to incorporate temporal information. Measurements are
obtained using face detection and a simple skin colour hand detector, trained
using the detected face. The suggested model is designed with analytical
tractability in mind and we show that the pose tracking can be
Rao-Blackwellised using the mixture Kalman filter, allowing for computational
efficiency while still incorporating bio-mechanical properties of the upper
body. In addition, the use of the proposed upper body model allows reliable
three-dimensional pose estimates to be obtained indirectly for a number of
joints that are often difficult to detect using traditional object recognition
strategies. Comparisons with Kinect sensor results and the state of the art in
2D pose estimation highlight the efficacy of the proposed approach.Comment: 25 pages, Technical report, related to Burke and Lasenby, AMDO 2014
conference paper. Code sample: https://github.com/mgb45/SignerBodyPose Video:
https://www.youtube.com/watch?v=dJMTSo7-uF
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