4,402 research outputs found

    3D ranging and tracking using lensless smart sensors

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    Target tracking has a wide range of applications in Internet of Things (IoT), such as smart city sensors, indoor tracking, and gesture recognition. Several studies have been conducted in this area. Most of the published works either use vision sensors or inertial sensors for motion analysis and gesture recognition [1, 2]. Recent works use a combination of depth sensors and inertial sensors for 3D ranging and tracking [3, 4]. This often requires complex hardware and the use of complex embedded algorithms. Stereo cameras or Kinect depth sensors used for high precision ranging are instead expensive and not easy to use. The aim of this work is to track in 3D a hand fitted with a series of precisely positioned IR LEDs using a novel Lensless Smart Sensor (LSS) developed by Rambus, Inc. [5, 6]. In the adopted device, the lens used in conventional cameras is replaced by low-cost ultra-miniaturized diffraction optics attached directly to the image sensor array. The unique diffraction pattern enables more precise position tracking than possible with a lens by capturing more information about the scene

    Detection of bimanual gestures everywhere: why it matters, what we need and what is missing

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    Bimanual gestures are of the utmost importance for the study of motor coordination in humans and in everyday activities. A reliable detection of bimanual gestures in unconstrained environments is fundamental for their clinical study and to assess common activities of daily living. This paper investigates techniques for a reliable, unconstrained detection and classification of bimanual gestures. It assumes the availability of inertial data originating from the two hands/arms, builds upon a previously developed technique for gesture modelling based on Gaussian Mixture Modelling (GMM) and Gaussian Mixture Regression (GMR), and compares different modelling and classification techniques, which are based on a number of assumptions inspired by literature about how bimanual gestures are represented and modelled in the brain. Experiments show results related to 5 everyday bimanual activities, which have been selected on the basis of three main parameters: (not) constraining the two hands by a physical tool, (not) requiring a specific sequence of single-hand gestures, being recursive (or not). In the best performing combination of modeling approach and classification technique, five out of five activities are recognized up to an accuracy of 97%, a precision of 82% and a level of recall of 100%.Comment: Submitted to Robotics and Autonomous Systems (Elsevier

    From Unimodal to Multimodal: improving the sEMG-Based Pattern Recognition via deep generative models

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    Multimodal hand gesture recognition (HGR) systems can achieve higher recognition accuracy. However, acquiring multimodal gesture recognition data typically requires users to wear additional sensors, thereby increasing hardware costs. This paper proposes a novel generative approach to improve Surface Electromyography (sEMG)-based HGR accuracy via virtual Inertial Measurement Unit (IMU) signals. Specifically, we trained a deep generative model based on the intrinsic correlation between forearm sEMG signals and forearm IMU signals to generate virtual forearm IMU signals from the input forearm sEMG signals at first. Subsequently, the sEMG signals and virtual IMU signals were fed into a multimodal Convolutional Neural Network (CNN) model for gesture recognition. To evaluate the performance of the proposed approach, we conducted experiments on 6 databases, including 5 publicly available databases and our collected database comprising 28 subjects performing 38 gestures, containing both sEMG and IMU data. The results show that our proposed approach outperforms the sEMG-based unimodal HGR method (with increases of 2.15%-13.10%). It demonstrates that incorporating virtual IMU signals, generated by deep generative models, can significantly enhance the accuracy of sEMG-based HGR. The proposed approach represents a successful attempt to transition from unimodal HGR to multimodal HGR without additional sensor hardware

    3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

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    We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
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