11,626 research outputs found
Mouse Simulation Using Two Coloured Tapes
In this paper, we present a novel approach for Human Computer Interaction
(HCI) where, we control cursor movement using a real-time camera. Current
methods involve changing mouse parts such as adding more buttons or changing
the position of the tracking ball. Instead, our method is to use a camera and
computer vision technology, such as image segmentation and gesture recognition,
to control mouse tasks (left and right clicking, double-clicking, and
scrolling) and we show how it can perform everything as current mouse devices
can. The software will be developed in JAVA language. Recognition and pose
estimation in this system are user independent and robust as we will be using
colour tapes on our finger to perform actions. The software can be used as an
intuitive input interface to applications that require multi-dimensional
control e.g. computer games etc.Comment: 5 page
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
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