11 research outputs found

    Communicating linguistics: language, community and public engagement

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    Increasingly, academics are called upon to demonstrate the value of linguistics and explain their research to the wider public. In support of this agenda, Communicating Linguistics: Language, Community and Public Engagement provides an overview of the wide range of public engagement activities currently being undertaken in linguistics, as well as practically focused advice aimed at helping linguists to do public engagement well. From podcasts to popular writing, from competitions to consultancy, from language creation to community projects, there are many ways in which linguists can share their research with the public. Bringing together insights from leading linguists working in academia as well as non-university professions, this unique collection:- Provides a forum for the discussion of challenges and opportunities of public engagement in linguistics in order to shape best practice- Documents best practice through a summary of some of the many excellent public engagement projects currently taking place internationally- Celebrates the long tradition of public engagement in linguistics, a discipline which is often misunderstood despite its direct and fundamental importance to everyday lifeBreaking down long-standing divisions between universities and the wider community, this book will be of significant value to academics in linguistics but also teachers, policy makers and anyone interested in better understanding the nature and use of language in society

    Trends on Educational Gamification: Challenges and Learning Opportunities

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    Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    Innovaciones docentes en tiempos de pandemia. Actas del VI Congreso Internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021

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    VI CONGRESO INTERNACIONAL SOBRE APRENDIZAJE, INNOVACIÓN Y COOPERACIÓN. CINAIC 2021 Ante la situación del Covid-19 el contexto educativo se ha tenido que transformar e incluso reinventar de forma drástica. En el último año se han utilizado nuevos procesos y nuevas tecnologías y formas de evaluación, de forma más intensa que durante la última década. Esta situación también afecta a los congresos científicos que tienen que, por un lado, facilitar la asistencia a sus actividades y, por otro, aplicar procesos innovadores que contemplen las nuevas modalidades de participación. En esta convocatoria, CINAIC admitirá participaciones virtuales y presenciales. Se podrá intercambiar la modalidad en cualquier momento hasta la celebración del congreso. Desde el año 2011 CINAIC organiza actividades presenciales y online de forma continua y los años pares organiza el Congreso Científico Internacional. Su línea de acción se basa en cuatro ejes: Punto de encuentro donde intercambiar buenas prácticas de innovación educativa, conocer las últimas novedades y obtener una formación aplicada de las principales innovaciones educativas. Medio de divulgación de los trabajos presentados a través de las actas con ISSN y DOI individual, selección de los mejores trabajos para invitación a presentarse a revistas científicas de impacto (Scopus y JCR) y este año con la posibilidad de publicar los trabajos presentados en Scopus. Escenario para experimentar con innovaciones metodológicas en cuanto a su organización. Algunas de ellas se presentarán por primera vez en este congreso y otras ya están consolidadas en ediciones anteriores como “Ecolab” (espacio abierto de discusión), “Presentaciones en formato Pecha-Kucha” (20 diapositivas con 20” de duración cada una), “Mesa redonda de palabras” (mesas redondas sociales donde los asistentes forman parte de la misma) y “Escuela de Cocina” (se exponen recetas para preparar innovaciones docentes aplicadas en el aula). A fondo. Análisis de temas relacionados con la innovación educativa: Tendencias, medición de la innovación educativa, escenarios para el desarrollo, etc. Cooperación y servicio. Desde el comité de acción social el congreso presta ayuda material y formativa en entornos desfavorecidos para potenciar el aprendizaje tanto del profesorado como de su alumnado

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Digital Research Cycles: How Attitudes Toward Content, Culture And Technology Affect Web Development.

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    It has been estimated that one third of the world\u27s population does not have access to adequate health care. Some 1.6 billion people live in countries experiencing concentrated acquired immune deficiency syndrome (AIDS) epidemics. Many countries in Africa--and other low-income countries--are in dire need of help providing adequate health care services to their citizens. They require more hands-on care from Western health workers--and training so more African health workers can eventually care for their own citizens. But these countries also need assistance acquiring and implementing both texts--the body of medical information potentially available to them--and technology--the means by which that information can be conveyed. This dissertation looks at these issues and others from a multi-faceted approach. It combines a survey of the developers of Web sites designed for use by health workers in low-income countries and a proposal for a novel approach to communication theory, which could help improve health communication and other social marketing practices. It also includes an extensive review of literature regarding a number of topics related to these issues. To improve healthcare services in low-income countries, several things should occur. First, more health workers--and others--could visit African countries and other places to provide free, hands-on medical care, as this researcher\u27s group did in Uganda. Such trips are ideal occasions for studying the cultural differences between mzungu (white man) and the Ugandan people. A number of useful medical texts have been written for health workers in low-income countries. Others will be published as new health information becomes available. But on what medium will they be published? Computers? Personal digital assistants? During the past 10 years the Internet became an ideal venue for conveying information. Unfortunately, people in target countries such as Uganda encounter cultural differences when such new technologies are diffused. This dissertation looks at cultural and technological difficulties encountered by people in low-income countries who attempt to diffuse information and communication technologies (ICT). Once a technology has been successfully adopted, someone will look for ways to use it to help others. There are hundreds of sites on the Internet--built by Web developers in Western countries--that are designed for use by health workers in low-income countries. However, these Web developers also experience cultural and technological differences, based on their knowledge of and attitudes toward best practices in their field. This research includes a survey of Web developers which determined their attitudes toward best practices in their field and tested this researcher\u27s hypothesis that there is no significant difference among the developers\u27 attitudes toward the content on their sites, their audience\u27s cultural needs and the various technological needs their audience has. It was found that the Web developers agree with 17 of 18 perceived best practices and that there is a significant difference between Web developers\u27 attitudes toward their audience\u27s technological needs and their attitudes toward quality content and the audience\u27s cultural needs. Creation of the survey herein resulted in this researcher generating a new way of thinking about communication theory--called digital research cycles. The survey was based on a review of literature and is rooted in the belief that any successful communication of a computer-mediated message in the information age is a behavior which is influenced by the senders\u27 and receivers\u27 attitudes and knowledge about textual style, the audience, technology and the subject matter to which the message pertains
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