43,099 research outputs found

    MRP-based negotiation in customer-supplier relationship

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    In the present uncertain context, increasing the performance of the supply chains requires to define cooperative processes between partners aiming at providing a better answer to the final customer, with a risk shared between partners. Based on an analysis of real practices, we suggest in this communication to take the MRP process as a basis for defining what could be such a cooperative process

    Towards a collaborative MRP for supply chain coordination

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    The necessity to increase collaboration in nowadays supply chains is emphasized both by academics and practitioners, but most of the supply chains are still managed through cascades of classical MRP/MRP2 systems. Interviews in the aeronautical sector have shown us the existence of many hidden practices aiming at satisfying local constraints which would be better addressed through collaborative processes. We suggest in this communication to define a "collaborative MRP" which would not only provide a better global performance than purely local planning, but take into account the autonomy of the involved partners which is not always respected by centralized pproaches using APS (Advanced Planning Systems)

    Climate change in game theory context

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    The aim of this paper is to survey the game theory modelling of the behaviour of global players in mitigation and adaptation related to climate change. Three main fields are applied for the specific aspects of temperature rise: behaviour games, CPR problem and negotiation games. The game theory instruments are useful in analyzing strategies in uncertain circumstances, such as the occurrence and impacts of climate change. To analyze the international players’ relations, actions, attitude toward carbon emission, negotiation power and motives, several games are applied for the climate change in this paper. The solution is surveyed, too, for externality problem

    Facilitating leadership decisions

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    This chapter illustrates that in order to reach a decision a leader must decide which persons should be involved in the process and when. A relatively common method of involving others is delegating the decision to a group. A main objective of this is often to generate as many innovative ideas as possible, and different techniques can be employed for this, including brainstorming. The proposal generated must then be validated by the group using different criteria on the basis of which it is then relatively easy to filter out proposals that do not reach the goals that have been set. However, a leader needs to collect additional information in order to reach a decision. By the use of information technology vast amounts of information may be accumulated. Thus, different kinds of filtering or weeding methods must be used in order to quickly obtain relevant information. This information can help leaders create forecasts and minimize risks. They must also be able to present their ideas in the most attractive way possible in order to be heard and arrive at decisions. The design of the presentation is therefore critical. Sometimes it is not enough for leaders just to present an idea, they are then obliged to negotiate in order to reach a decision

    Enhancing the Supply Chain Performance by Integrating Simulated and Physical Agents into Organizational Information Systems

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    As the business environment gets more complicated, organizations must be able to respond to the business changes and adjust themselves quickly to gain their competitive advantages. This study proposes an integrated agent system, called SPA, which coordinates simulated and physical agents to provide an efficient way for organizations to meet the challenges in managing supply chains. In the integrated framework, physical agents coordinate with inter-organizations\' physical agents to form workable business processes and detect the variations occurring in the outside world, whereas simulated agents model and analyze the what-if scenarios to support physical agents in making decisions. This study uses a supply chain that produces digital still cameras as an example to demonstrate how the SPA works. In this example, individual information systems of the involved companies equip with the SPA and the entire supply chain is modeled as a hierarchical object oriented Petri nets. The SPA here applies the modified AGNES data clustering technique and the moving average approach to help each firm generalize customers\' past demand patterns and forecast their future demands. The amplitude of forecasting errors caused by bullwhip effects is used as a metric to evaluate the degree that the SPA affects the supply chain performance. The experimental results show that the SPA benefits the entire supply chain by reducing the bullwhip effects and forecasting errors in a dynamic environment.Supply Chain Performance Enhancement; Bullwhip Effects; Simulated Agents; Physical Agents; Dynamic Customer Demand Pattern Discovery

    Further evidence on game theory, simulated interaction, and unaided judgement for forecasting decisions in conflicts.

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    If people in conflicts can more accurately forecast how others will respond, that should help them to make better decisions. Contrary to expert expectations, earlier research found game theorists' forecasts were less accurate than forecasts from simulated interactions using student role players. To assess whether the game theorists had been disadvantaged by the selection of conflicts, I obtained forecasts for three new conflicts (an escalating international confrontation, a takeover battle in the telecommunications industry, and a personal grievance dispute) of types preferred by game theory experts. As before, students were used as role-players, and others provided forecasts using their judgement. When averaged across eight conflicts including five from earlier research, 102 forecasts by 23 game theorists were no more accurate (31% correct predictions) than 357 forecasts by students who used their unaided judgement (32%). Sixty-two percent of 105 simulated-interaction forecasts were accurate, providing an average error reduction of 47% over game-theorist forecasts. Forecasts can sometimes have value without being strictly accurate. Assessing the forecasts using the alternative criterion of usefulness led to the same conclusions about the relative merits of the methods.accuracy, conflict, forecasting, game theory, judgement, methods, role playing, simulated interaction.

    Incorporating prediction models in the SelfLet framework: a plugin approach

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    A complex pervasive system is typically composed of many cooperating \emph{nodes}, running on machines with different capabilities, and pervasively distributed across the environment. These systems pose several new challenges such as the need for the nodes to manage autonomously and dynamically in order to adapt to changes detected in the environment. To address the above issue, a number of autonomic frameworks has been proposed. These usually offer either predefined self-management policies or programmatic mechanisms for creating new policies at design time. From a more theoretical perspective, some works propose the adoption of prediction models as a way to anticipate the evolution of the system and to make timely decisions. In this context, our aim is to experiment with the integration of prediction models within a specific autonomic framework in order to assess the feasibility of such integration in a setting where the characteristics of dynamicity, decentralization, and cooperation among nodes are important. We extend an existing infrastructure called \emph{SelfLets} in order to make it ready to host various prediction models that can be dynamically plugged and unplugged in the various component nodes, thus enabling a wide range of predictions to be performed. Also, we show in a simple example how the system works when adopting a specific prediction model from the literature

    Climate change in game theory

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    The study provides an overview of the application possibilities of game theory to climate change. The characteristics of games are adapted to the topics of climate and carbon. The importance of uncertainty, probability, marginal value of adaptation, common pool resources, etc. are tailored to the context of international relations and the challenge of global warming
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