5,337 research outputs found
Termination Analysis by Learning Terminating Programs
We present a novel approach to termination analysis. In a first step, the
analysis uses a program as a black-box which exhibits only a finite set of
sample traces. Each sample trace is infinite but can be represented by a finite
lasso. The analysis can "learn" a program from a termination proof for the
lasso, a program that is terminating by construction. In a second step, the
analysis checks that the set of sample traces is representative in a sense that
we can make formal. An experimental evaluation indicates that the approach is a
potentially useful addition to the portfolio of existing approaches to
termination analysis
Structural Design using Cellular Automata
Traditional parallel methods for structural design do not scale well. This paper discusses the application of massively scalable cellular automata (CA) techniques to structural design. There are two sets of CA rules, one used to propagate stresses and strains, and one to perform design analysis. These rules can be applied serially,periodically,or concurrently, and Jacobi or Gauss-
Seidel style updating can be done. These options are compared with respect to convergence,speed, and stability
Simple and Efficient Local Codes for Distributed Stable Network Construction
In this work, we study protocols so that populations of distributed processes
can construct networks. In order to highlight the basic principles of
distributed network construction we keep the model minimal in all respects. In
particular, we assume finite-state processes that all begin from the same
initial state and all execute the same protocol (i.e. the system is
homogeneous). Moreover, we assume pairwise interactions between the processes
that are scheduled by an adversary. The only constraint on the adversary
scheduler is that it must be fair. In order to allow processes to construct
networks, we let them activate and deactivate their pairwise connections. When
two processes interact, the protocol takes as input the states of the processes
and the state of the their connection and updates all of them. Initially all
connections are inactive and the goal is for the processes, after interacting
and activating/deactivating connections for a while, to end up with a desired
stable network. We give protocols (optimal in some cases) and lower bounds for
several basic network construction problems such as spanning line, spanning
ring, spanning star, and regular network. We provide proofs of correctness for
all of our protocols and analyze the expected time to convergence of most of
them under a uniform random scheduler that selects the next pair of interacting
processes uniformly at random from all such pairs. Finally, we prove several
universality results by presenting generic protocols that are capable of
simulating a Turing Machine (TM) and exploiting it in order to construct a
large class of networks.Comment: 43 pages, 7 figure
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