2,814 research outputs found

    EpicFlow: Edge-Preserving Interpolation of Correspondences for Optical Flow

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    We propose a novel approach for optical flow estimation , targeted at large displacements with significant oc-clusions. It consists of two steps: i) dense matching by edge-preserving interpolation from a sparse set of matches; ii) variational energy minimization initialized with the dense matches. The sparse-to-dense interpolation relies on an appropriate choice of the distance, namely an edge-aware geodesic distance. This distance is tailored to handle occlusions and motion boundaries -- two common and difficult issues for optical flow computation. We also propose an approximation scheme for the geodesic distance to allow fast computation without loss of performance. Subsequent to the dense interpolation step, standard one-level variational energy minimization is carried out on the dense matches to obtain the final flow estimation. The proposed approach, called Edge-Preserving Interpolation of Correspondences (EpicFlow) is fast and robust to large displacements. It significantly outperforms the state of the art on MPI-Sintel and performs on par on Kitti and Middlebury

    SceneFlowFields: Dense Interpolation of Sparse Scene Flow Correspondences

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    While most scene flow methods use either variational optimization or a strong rigid motion assumption, we show for the first time that scene flow can also be estimated by dense interpolation of sparse matches. To this end, we find sparse matches across two stereo image pairs that are detected without any prior regularization and perform dense interpolation preserving geometric and motion boundaries by using edge information. A few iterations of variational energy minimization are performed to refine our results, which are thoroughly evaluated on the KITTI benchmark and additionally compared to state-of-the-art on MPI Sintel. For application in an automotive context, we further show that an optional ego-motion model helps to boost performance and blends smoothly into our approach to produce a segmentation of the scene into static and dynamic parts.Comment: IEEE Winter Conference on Applications of Computer Vision (WACV), 201

    Morphological interpolation for texture coding

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    In this paper a new morphological interpolation technique is presented. It is applied to the coding of the smooth (primary) component in a sketch-based image compression approach for very low bit-rates. The interpolation technique is intended to perform two dimensional interpolation from any set of initial pixels and, in particular, from sketch data. It makes intensive use of geodesic dilation, a morphological operator that may be implemented by means of FIFO queues. This results in a very efficient process compared to those that perform interpolation by linear filtering on the initial image. For the application of this method to interpolative image coding, the sketch data is extracted as a set of maximum curvature lines by means of the watershed algorithm. From such information, the interpolation technique obtains a fair reconstruction of both the smooth texture component and the main transitions of the image signal at low bit-rate cost.Peer ReviewedPostprint (published version
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