65,929 research outputs found

    An ART1 microchip and its use in multi-ART1 systems

    Get PDF
    Recently, a real-time clustering microchip neural engine based on the ART1 architecture has been reported. Such chip is able to cluster 100-b patterns into up to 18 categories at a speed of 1.8 μs per pattern. However, that chip rendered an extremely high silicon area consumption of 1 cm2, and consequently an extremely low yield of 6%. Redundant circuit techniques can be introduced to improve yield performance at the cost of further increasing chip size. In this paper we present an improved ART1 chip prototype based on a different approach to implement the most area consuming circuit elements of the first prototype: an array of several thousand current sources which have to match within a precision of around 1%. Such achievement was possible after a careful transistor mismatch characterization of the fabrication process (ES2-1.0 μm CMOS). A new prototype chip has been fabricated which can cluster 50-b input patterns into up to ten categories. The chip has 15 times less area, shows a yield performance of 98%, and presents the same precision and speed than the previous prototype. Due to its higher robustness multichip systems are easily assembled. As a demonstration we show results of a two-chip ART1 system, and of an ARTMAP system made of two ART1 chips and an extra interfacing chip

    A feedback model of perceptual learning and categorisation

    Get PDF
    Top-down, feedback, influences are known to have significant effects on visual information processing. Such influences are also likely to affect perceptual learning. This article employs a computational model of the cortical region interactions underlying visual perception to investigate possible influences of top-down information on learning. The results suggest that feedback could bias the way in which perceptual stimuli are categorised and could also facilitate the learning of sub-ordinate level representations suitable for object identification and perceptual expertise

    Complexity without chaos: Plasticity within random recurrent networks generates robust timing and motor control

    Get PDF
    It is widely accepted that the complex dynamics characteristic of recurrent neural circuits contributes in a fundamental manner to brain function. Progress has been slow in understanding and exploiting the computational power of recurrent dynamics for two main reasons: nonlinear recurrent networks often exhibit chaotic behavior and most known learning rules do not work in robust fashion in recurrent networks. Here we address both these problems by demonstrating how random recurrent networks (RRN) that initially exhibit chaotic dynamics can be tuned through a supervised learning rule to generate locally stable neural patterns of activity that are both complex and robust to noise. The outcome is a novel neural network regime that exhibits both transiently stable and chaotic trajectories. We further show that the recurrent learning rule dramatically increases the ability of RRNs to generate complex spatiotemporal motor patterns, and accounts for recent experimental data showing a decrease in neural variability in response to stimulus onset

    Object Detection in Videos with Tubelet Proposal Networks

    Full text link
    Object detection in videos has drawn increasing attention recently with the introduction of the large-scale ImageNet VID dataset. Different from object detection in static images, temporal information in videos is vital for object detection. To fully utilize temporal information, state-of-the-art methods are based on spatiotemporal tubelets, which are essentially sequences of associated bounding boxes across time. However, the existing methods have major limitations in generating tubelets in terms of quality and efficiency. Motion-based methods are able to obtain dense tubelets efficiently, but the lengths are generally only several frames, which is not optimal for incorporating long-term temporal information. Appearance-based methods, usually involving generic object tracking, could generate long tubelets, but are usually computationally expensive. In this work, we propose a framework for object detection in videos, which consists of a novel tubelet proposal network to efficiently generate spatiotemporal proposals, and a Long Short-term Memory (LSTM) network that incorporates temporal information from tubelet proposals for achieving high object detection accuracy in videos. Experiments on the large-scale ImageNet VID dataset demonstrate the effectiveness of the proposed framework for object detection in videos.Comment: CVPR 201

    The 'what' and 'how' of learning in design, invited paper

    Get PDF
    Previous experiences hold a wealth of knowledge which we often take for granted and use unknowingly through our every day working lives. In design, those experiences can play a crucial role in the success or failure of a design project, having a great deal of influence on the quality, cost and development time of a product. But how can we empower computer based design systems to acquire this knowledge? How would we use such systems to support design? This paper outlines some of the work which has been carried out in applying and developing Machine Learning techniques to support the design activity; particularly in utilising previous designs and learning the design process

    From Parallel Sequence Representations to Calligraphic Control: A Conspiracy of Neural Circuits

    Full text link
    Calligraphic writing presents a rich set of challenges to the human movement control system. These challenges include: initial learning, and recall from memory, of prescribed stroke sequences; critical timing of stroke onsets and durations; fine control of grip and contact forces; and letter-form invariance under voluntary size scaling, which entails fine control of stroke direction and amplitude during recruitment and derecruitment of musculoskeletal degrees of freedom. Experimental and computational studies in behavioral neuroscience have made rapid progress toward explaining the learning, planning and contTOl exercised in tasks that share features with calligraphic writing and drawing. This article summarizes computational neuroscience models and related neurobiological data that reveal critical operations spanning from parallel sequence representations to fine force control. Part one addresses stroke sequencing. It treats competitive queuing (CQ) models of sequence representation, performance, learning, and recall. Part two addresses letter size scaling and motor equivalence. It treats cursive handwriting models together with models in which sensory-motor tmnsformations are performed by circuits that learn inverse differential kinematic mappings. Part three addresses fine-grained control of timing and transient forces, by treating circuit models that learn to solve inverse dynamics problems.National Institutes of Health (R01 DC02852
    • …
    corecore