3 research outputs found

    On combining the facial movements of a talking head

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    We present work on Obie, an embodied conversational agent framework. An embodied conversational agent, or talking head, consists of three main components. The graphical part consists of a face model and a facial muscle model. Besides the graphical part, we have implemented an emotion model and a mapping from emotions to facial expressions. The animation part of the framework focuses on the combination of different facial movements temporally. In this paper we propose a scheme of combining facial movements on a 3D talking head

    Generating multimedia presentations for RoboCup soccer games

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    Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goalwith a high potential for many interesting applications. In this paper, we report on our work towards an automatic commentator system for RoboCup, the Robot World-Cup Soccer. Rocco (RoboCup-Commentator) is a prototype system that has emerged from our previous work on high-level scene analysis and intelligent multimedia generation. Based on a general conception for multimedia reporting systems, we describe the initial Rocco version which isintended to generate TV-style live reports for matches of the simulator league.
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