3 research outputs found
On combining the facial movements of a talking head
We present work on Obie, an embodied conversational
agent framework. An embodied conversational agent, or
talking head, consists of three main components. The
graphical part consists of a face model and a facial muscle
model. Besides the graphical part, we have implemented
an emotion model and a mapping from emotions to facial
expressions. The animation part of the framework focuses
on the combination of different facial movements
temporally. In this paper we propose a scheme of
combining facial movements on a 3D talking head
Generating multimedia presentations for RoboCup soccer games
Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goalwith a high potential for many interesting applications. In this paper, we report on our work towards an automatic commentator system for RoboCup, the Robot World-Cup Soccer. Rocco (RoboCup-Commentator) is a prototype system that has emerged from our previous work on high-level scene analysis and intelligent multimedia generation. Based on a general conception for multimedia reporting systems, we describe the initial Rocco version which isintended to generate TV-style live reports for matches of the simulator league.