63 research outputs found

    Generating Labels for Regression of Subjective Constructs using Triplet Embeddings

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    Human annotations serve an important role in computational models where the target constructs under study are hidden, such as dimensions of affect. This is especially relevant in machine learning, where subjective labels derived from related observable signals (e.g., audio, video, text) are needed to support model training and testing. Current research trends focus on correcting artifacts and biases introduced by annotators during the annotation process while fusing them into a single annotation. In this work, we propose a novel annotation approach using triplet embeddings. By lifting the absolute annotation process to relative annotations where the annotator compares individual target constructs in triplets, we leverage the accuracy of comparisons over absolute ratings by human annotators. We then build a 1-dimensional embedding in Euclidean space that is indexed in time and serves as a label for regression. In this setting, the annotation fusion occurs naturally as a union of sets of sampled triplet comparisons among different annotators. We show that by using our proposed sampling method to find an embedding, we are able to accurately represent synthetic hidden constructs in time under noisy sampling conditions. We further validate this approach using human annotations collected from Mechanical Turk and show that we can recover the underlying structure of the hidden construct up to bias and scaling factors.Comment: 9 pages, 5 figures, accepted journal pape

    Cost-Effective HITs for Relative Similarity Comparisons

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    Similarity comparisons of the form "Is object a more similar to b than to c?" are useful for computer vision and machine learning applications. Unfortunately, an embedding of nn points is specified by n3n^3 triplets, making collecting every triplet an expensive task. In noticing this difficulty, other researchers have investigated more intelligent triplet sampling techniques, but they do not study their effectiveness or their potential drawbacks. Although it is important to reduce the number of collected triplets, it is also important to understand how best to display a triplet collection task to a user. In this work we explore an alternative display for collecting triplets and analyze the monetary cost and speed of the display. We propose best practices for creating cost effective human intelligence tasks for collecting triplets. We show that rather than changing the sampling algorithm, simple changes to the crowdsourcing UI can lead to much higher quality embeddings. We also provide a dataset as well as the labels collected from crowd workers.Comment: 7 pages, 7 figure
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