4 research outputs found

    Socially Assistive Robotics ed educazione inclusiva: prospettive teoriche e applicazioni pratiche nella disabilità intellettiva

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    This contribution, examining the Socially Assistive Robotics (SAR), an emerging form of Assistive Technology that incorporates all robotic systems capable of providing assistance through social interaction (Feil-Seifer & Mataric, 2005), aims to initiate an organic reflection on the potential inherent in it, for the promotion of social skills of people with Intellectual Disabilities.Il presente contributo, prendendo in esame la Socially Assistive Robotics (SAR- in italiano Robotica Sociale Assistiva), una forma emergente di Tecnologia Assistita che ingloba tutti i sistemi robotici in grado di fornire assistenza attraverso l’interazione sociale (Feil-Seifer & Mataric, 2005), ha la finalità di avviare una riflessione organica sulle potenzialità in essa insite, per la promozione e lo sviluppo delle abilità sociali delle persone con Disabilità Intellettiva

    Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities

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    The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group

    Game-based human-robot interaction promotes self-disclosure in people with visual impairments and intellectual disabilities

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    \u3cp\u3eThe willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.\u3c/p\u3
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