18,812 research outputs found

    Maker-Breaker domination number

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    The Maker-Breaker domination game is played on a graph GG by Dominator and Staller. The players alternatively select a vertex of GG that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has chosen form a dominating set. Staller wins if Dominator cannot form a dominating set. In this paper we introduce the Maker-Breaker domination number γMB(G)\gamma_{{\rm MB}}(G) of GG as the minimum number of moves of Dominator to win the game provided that he has a winning strategy and is the first to play. If Staller plays first, then the corresponding invariant is denoted γMB(G)\gamma_{{\rm MB}}'(G). Comparing the two invariants it turns out that they behave much differently than the related game domination numbers. The invariant γMB(G)\gamma_{{\rm MB}}(G) is also compared with the domination number. Using the Erd\H{o}s-Selfridge Criterion a large class of graphs GG is found for which γMB(G)>γ(G)\gamma_{{\rm MB}}(G) > \gamma(G) holds. Residual graphs are introduced and used to bound/determine γMB(G)\gamma_{{\rm MB}}(G) and γMB(G)\gamma_{{\rm MB}}'(G). Using residual graphs, γMB(T)\gamma_{{\rm MB}}(T) and γMB(T)\gamma_{{\rm MB}}'(T) are determined for an arbitrary tree. The invariants are also obtained for cycles and bounded for union of graphs. A list of open problems and directions for further investigations is given.Comment: 20 pages, 5 figure

    Game Total Domination Critical Graphs

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    In the total domination game played on a graph GG, players Dominator and Staller alternately select vertices of GG, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller) wishes to minimize (maximize) the number of vertices selected. The game total domination number, γtg(G)\gamma_{\rm tg}(G), of GG is the number of vertices chosen when Dominator starts the game and both players play optimally. If a vertex vv of GG is declared to be already totally dominated, then we denote this graph by GvG|v. In this paper the total domination game critical graphs are introduced as the graphs GG for which γtg(Gv)<γtg(G)\gamma_{\rm tg}(G|v) < \gamma_{\rm tg}(G) holds for every vertex vv in GG. If γtg(G)=k\gamma_{\rm tg}(G) = k, then GG is called kk-γtg\gamma_{\rm tg}-critical. It is proved that the cycle CnC_n is γtg\gamma_{{\rm tg}}-critical if and only if n(mod6){0,1,3}n\pmod 6 \in \{0,1,3\} and that the path PnP_n is γtg\gamma_{{\rm tg}}-critical if and only if n(mod6){2,4}n\pmod 6\in \{2,4\}. 22-γtg\gamma_{\rm tg}-critical and 33-γtg\gamma_{\rm tg}-critical graphs are also characterized as well as 33-γtg\gamma_{\rm tg}-critical joins of graphs

    Cutting Lemma and Union Lemma for the Domination Game

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    Two new techniques are introduced into the theory of the domination game. The cutting lemma bounds the game domination number of a partially dominated graph with the game domination number of suitably modified partially dominated graph. The union lemma bounds the S-game domination number of a disjoint union of paths using appropriate weighting functions. Using these tools a conjecture asserting that the so-called three legged spiders are game domination critical graphs is proved. An extended cutting lemma is also derived and all game domination critical trees on 18, 19, and 20 vertices are listed

    On the game total domination number

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    The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph GG. Each vertex chosen must strictly increase the number of vertices totally dominated. This process eventually produces a total dominating set of GG. Dominator wishes to minimize the number of vertices chosen in the game, while Staller wishes to maximize it. The game total domination number of GG, γtg(G)\gamma_{{\rm tg}}(G), is the number of vertices chosen when Dominator starts the game and both players play optimally. Recently, Henning, Klav\v{z}ar, and Rall proved that γtg(G)45n\gamma_{{\rm tg}}(G) \le \frac{4}{5}n holds for every graph GG which is given on nn vertices such that every component of it is of order at least 33; they also conjectured that the sharp upper bound would be 34n\frac{3}{4}n. Here, we prove that γtg(G)1114n\gamma_{{\rm tg}}(G)\le \frac{11}{14}n holds for every GG which contains no isolated vertices or isolated edges.Comment: 11 page

    The variety of domination games

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    Domination game [SIAM J.\ Discrete Math.\ 24 (2010) 979--991] and total domination game [Graphs Combin.\ 31 (2015) 1453--1462] are by now well established games played on graphs by two players, named Dominator and Staller. In this paper, Z-domination game, L-domination game, and LL-domination game are introduced as natural companions of the standard domination games. Versions of the Continuation Principle are proved for the new games. It is proved that in each of these games the outcome of the game, which is a corresponding graph invariant, differs by at most one depending whether Dominator or Staller starts the game. The hierarchy of the five domination games is established. The invariants are also bounded with respect to the (total) domination number and to the order of a graph. Values of the three new invariants are determined for paths up to a small constant independent from the length of a path. Several open problems and a conjecture are listed. The latter asserts that the L-domination game number is not greater than 6/76/7 of the order of a graph.Comment: 21 page

    Scaling algorithms for approximate and exact maximum weight matching

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    The {\em maximum cardinality} and {\em maximum weight matching} problems can be solved in time O~(mn)\tilde{O}(m\sqrt{n}), a bound that has resisted improvement despite decades of research. (Here mm and nn are the number of edges and vertices.) In this article we demonstrate that this "mnm\sqrt{n} barrier" is extremely fragile, in the following sense. For any ϵ>0\epsilon>0, we give an algorithm that computes a (1ϵ)(1-\epsilon)-approximate maximum weight matching in O(mϵ1logϵ1)O(m\epsilon^{-1}\log\epsilon^{-1}) time, that is, optimal {\em linear time} for any fixed ϵ\epsilon. Our algorithm is dramatically simpler than the best exact maximum weight matching algorithms on general graphs and should be appealing in all applications that can tolerate a negligible relative error. Our second contribution is a new {\em exact} maximum weight matching algorithm for integer-weighted bipartite graphs that runs in time O(mnlogN)O(m\sqrt{n}\log N). This improves on the O(Nmn)O(Nm\sqrt{n})-time and O(mnlog(nN))O(m\sqrt{n}\log(nN))-time algorithms known since the mid 1980s, for 1logNlogn1\ll \log N \ll \log n. Here NN is the maximum integer edge weight

    Complexity of the Game Domination Problem

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    The game domination number is a graph invariant that arises from a game, which is related to graph domination in a similar way as the game chromatic number is related to graph coloring. In this paper we show that verifying whether the game domination number of a graph is bounded by a given integer is PSPACE-complete. This contrasts the situation of the game coloring problem whose complexity is still unknown.Comment: 14 pages, 3 figure

    Progress Towards the Total Domination Game 34\frac{3}{4}-Conjecture

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    In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of GG. Each vertex chosen must strictly increase the number of vertices totally dominated, where a vertex totally dominates another vertex if they are neighbors. This process eventually produces a total dominating set SS of GG in which every vertex is totally dominated by a vertex in SS. Dominator wishes to minimize the number of vertices chosen, while Staller wishes to maximize it. The game total domination number, γtg(G)\gamma_{\rm tg}(G), of GG is the number of vertices chosen when Dominator starts the game and both players play optimally. Henning, Klav\v{z}ar and Rall [Combinatorica, to appear] posted the 34\frac{3}{4}-Game Total Domination Conjecture that states that if GG is a graph on nn vertices in which every component contains at least three vertices, then γtg(G)34n\gamma_{\rm tg}(G) \le \frac{3}{4}n. In this paper, we prove this conjecture over the class of graphs GG that satisfy both the condition that the degree sum of adjacent vertices in GG is at least 44 and the condition that no two vertices of degree 11 are at distance 44 apart in GG. In particular, we prove that by adopting a greedy strategy, Dominator can complete the total domination game played in a graph with minimum degree at least 22 in at most 3n/43n/4 moves.Comment: 14 page

    Domination game and minimal edge cuts

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    In this paper a relationship is established between the domination game and minimal edge cuts. It is proved that the game domination number of a connected graph can be bounded above in terms of the size of minimal edge cuts. In particular, if CC a minimum edge cut of a connected graph GG, then γg(G)γg(GC)+2κ(G)\gamma_g(G) \le \gamma_g(G\setminus C) + 2\kappa'(G). Double-Staller graphs are introduced in order to show that this upper bound can be attained for graphs with a bridge. The obtained results are used to extend the family of known traceable graphs whose game domination numbers are at most one-half their order. Along the way two technical lemmas, which seem to be generally applicable for the study of the domination game, are proved.Comment: 15 pages, 1 figur

    Maker-Breaker total domination game

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    Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial Maker-Breaker games. The Maker-Breaker total domination game is played on a graph GG by two players who alternately take turns choosing vertices of GG. The first player, Dominator, selects a vertex in order to totally dominate GG while the other player, Staller, forbids a vertex to Dominator in order to prevent him to reach his goal. It is shown that there are infinitely many connected cubic graphs in which Staller wins and that no minimum degree condition is sufficient to guarantee that Dominator wins when Staller starts the game. An amalgamation lemma is established and used to determine the outcome of the game played on grids. Cacti are also classified with respect to the outcome of the game. A connection between the game and hypergraphs is established. It is proved that the game is PSPACE-complete on split and bipartite graphs. Several problems and questions are also posed.Comment: 21 pages, 5 figure
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