53,157 research outputs found

    Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety?

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    Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict depression and anxiety levels. From a sample of 1899 participants, a group of 388 adolescents who participated in the survey was divided into two subgroups of Heavy (HG, N = 188) and Light Gamers (LG, N = 200). A sub-sample of N = 172 adolescents also filled-in CESD and STAI to assess, respectively, depression and trait anxiety. Internal consistency and factorial structure of the Italian version of GAMS (GAMS-it) have been evaluated. Moreover, a latent regression structural equation model by predicting the CES-D and STAI scores with the GAMS-it factors has been carried out. GAMS-it has adequate validity and reliability levels, showing a very similar factorial structure to the original version. Therefore, this scale can be used to evaluate gaming motivation, which is useful for gaming motivation screening. Finally, it has been found that lower gaming motivation can be related to high level of depression and anxiety. The present findings provide a coherent picture, supporting the reliability and validity of the GAMS-it, that appears potentially useful in predicting anxiety and depression levels in a population of adolescent

    How to Determine the Probability of the Higgs Boson Detection

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    The Higgs boson is the most important, though yet undiscovered ingredient of the standard model of particle physics. Its detection is therefore one of the most important goals of high energy physics that can guide future research in theoretical physics. Enormous efforts have been undertaken to prove the existence of the Higgs boson, and the physics community is excitedly awaiting the restart of the Large Hadron Collider at CERN. But how sure can we be that the Higgs exits at all? The German philosopher Immanuel Kant recommended betting at such controversial questions, and Stephen Hawking announced a $100 bet against the Higgs. But seriously, online prediction markets, which are a generalized form of betting, do provide the best possible probability estimates for future events. It is proposed that the scientific community uses this platforms for evaluation. See also an online description www.Bet-On-The-Higgs.com.Comment: 4 pages PdfLaTeX, 2 figure

    How Thought Experiments Increase Understanding

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    We might think that thought experiments are at their most powerful or most interesting when they produce new knowledge. This would be a mistake; thought experiments that seek understanding are just as powerful and interesting, and perhaps even more so. A growing number of epistemologists are emphasizing the importance of understanding for epistemology, arguing that it should supplant knowledge as the central notion. In this chapter, I bring the literature on understanding in epistemology to bear on explicating the different ways that thought experiments increase three important kinds of understanding: explanatory, objectual and practical

    Psychopathology and Creativity Among Creative and Non-Creative Professions

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    The mad genius debate has been a topic that has been discussed in both popular culture and academic discourse. The current study sought to replicate previous findings that linked psychopathology to creativity. A total of 165 biographies of eminent professionals (artists, scientists, athletes) were rated on 19 mental disorders using a three point scale of not present (0), probable (1), and present (2) for potential symptoms. Athletes served as an eminent but not creative comparison group in order to discern whether fame, independent of creativity, was associated with psychopathology. Comparison of proportion analyses were conducted to identify differences of proportion between these three groups for each psychopathology. Tests for one proportion were calculated to compare each group’s rates of psychopathology to the rates found in the U.S. population. These analyses were run twice, where subjects were dichotomized into present and not present categories; first, “present” included “probable” (inclusive) and second where it included only “present” (exclusive). Artists showed greater frequency rates of psychopathology than scientists and athletes in the more inclusive criteria for inclusion, whereas both artists and athletes showed greater frequency rates than scientists in the stricter criteria. Apart from anxiety disorder, athletes did not differ from the U.S. population in rates of psychopathology whereas artists differed from the population in terms of alcoholism, anxiety disorder, drug abuse, and depression. These data generally corroborate previous research on the link between creativity and psychopathology
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