2,114 research outputs found

    Stochastic Sampling Simulation for Pedestrian Trajectory Prediction

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    Urban environments pose a significant challenge for autonomous vehicles (AVs) as they must safely navigate while in close proximity to many pedestrians. It is crucial for the AV to correctly understand and predict the future trajectories of pedestrians to avoid collision and plan a safe path. Deep neural networks (DNNs) have shown promising results in accurately predicting pedestrian trajectories, relying on large amounts of annotated real-world data to learn pedestrian behavior. However, collecting and annotating these large real-world pedestrian datasets is costly in both time and labor. This paper describes a novel method using a stochastic sampling-based simulation to train DNNs for pedestrian trajectory prediction with social interaction. Our novel simulation method can generate vast amounts of automatically-annotated, realistic, and naturalistic synthetic pedestrian trajectories based on small amounts of real annotation. We then use such synthetic trajectories to train an off-the-shelf state-of-the-art deep learning approach Social GAN (Generative Adversarial Network) to perform pedestrian trajectory prediction. Our proposed architecture, trained only using synthetic trajectories, achieves better prediction results compared to those trained on human-annotated real-world data using the same network. Our work demonstrates the effectiveness and potential of using simulation as a substitution for human annotation efforts to train high-performing prediction algorithms such as the DNNs.Comment: 8 pages, 6 figures and 2 table

    Stochastic Sampling Simulation for Pedestrian Trajectory Prediction

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    Urban environments pose a significant challenge for autonomous vehicles (AVs) as they must safely navigate while in close proximity to many pedestrians. It is crucial for the AV to correctly understand and predict the future trajectories of pedestrians to avoid collision and plan a safe path. Deep neural networks (DNNs) have shown promising results in accurately predicting pedestrian trajectories, relying on large amounts of annotated real-world data to learn pedestrian behavior. However, collecting and annotating these large real-world pedestrian datasets is costly in both time and labor. This paper describes a novel method using a stochastic sampling-based simulation to train DNNs for pedestrian trajectory prediction with social interaction. Our novel simulation method can generate vast amounts of automatically-annotated, realistic, and naturalistic synthetic pedestrian trajectories based on small amounts of real annotation. We then use such synthetic trajectories to train an off-the-shelf state-of-the-art deep learning approach Social GAN (Generative Adversarial Network) to perform pedestrian trajectory prediction. Our proposed architecture, trained only using synthetic trajectories, achieves better prediction results compared to those trained on human-annotated real-world data using the same network. Our work demonstrates the effectiveness and potential of using simulation as a substitution for human annotation efforts to train high-performing prediction algorithms such as the DNNs.Comment: 8 pages, 6 figures and 2 table

    Advancements in Point Cloud Data Augmentation for Deep Learning: A Survey

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    Point cloud has a wide range of applications in areas such as autonomous driving, mapping, navigation, scene reconstruction, and medical imaging. Due to its great potentials in these applications, point cloud processing has gained great attention in the field of computer vision. Among various point cloud processing techniques, deep learning (DL) has become one of the mainstream and effective methods for tasks such as detection, segmentation and classification. To reduce overfitting during training DL models and improve model performance especially when the amount and/or diversity of training data are limited, augmentation is often crucial. Although various point cloud data augmentation methods have been widely used in different point cloud processing tasks, there are currently no published systematic surveys or reviews of these methods. Therefore, this article surveys and discusses these methods and categorizes them into a taxonomy framework. Through the comprehensive evaluation and comparison of the augmentation methods, this article identifies their potentials and limitations and suggests possible future research directions. This work helps researchers gain a holistic understanding of the current status of point cloud data augmentation and promotes its wider application and development

    Modeling Camera Effects to Improve Visual Learning from Synthetic Data

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    Recent work has focused on generating synthetic imagery to increase the size and variability of training data for learning visual tasks in urban scenes. This includes increasing the occurrence of occlusions or varying environmental and weather effects. However, few have addressed modeling variation in the sensor domain. Sensor effects can degrade real images, limiting generalizability of network performance on visual tasks trained on synthetic data and tested in real environments. This paper proposes an efficient, automatic, physically-based augmentation pipeline to vary sensor effects --chromatic aberration, blur, exposure, noise, and color cast-- for synthetic imagery. In particular, this paper illustrates that augmenting synthetic training datasets with the proposed pipeline reduces the domain gap between synthetic and real domains for the task of object detection in urban driving scenes
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